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Microsoft XNA
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==License agreement== The Microsoft XNA Framework 2.0 [[EULA]] specifically prohibits the distribution of commercial [[networked games]] that connect to Xbox Live and/or Games for Windows Live in the absence of a specific agreement signed by both the developer and Microsoft.<ref>[http://creators.xna.com/gamestudio2/xnags_setup.EULA.rtf XNA Game Studio 2.0 Software License Terms]{{Dead link|date=October 2011}}</ref> This means that XNA Game Studio can still be used to develop commercial games and other programs for the Windows platform, although Microsoft's networking support code for Xbox/Windows Live cannot be used. Self-developed network code can still be used inside the developer's XNA project.{{Citation needed|date = January 2015}} Games created using XNA Game Studio may be distributed via the [[Windows Phone]] marketplace, and formerly via [[Xbox Live Indie Games]].<ref name="31Homebrews">{{cite web |url=http://www.1up.com/features/31-homebrew-games-worth-playing |archive-url=https://web.archive.org/web/20110503220427/http://www.1up.com/features/31-homebrew-games-worth-playing |url-status=dead |archive-date=May 3, 2011 |title=31 Homebrew Games Worth Playing |first=Ryan |last=Winterhalter |work=[[1UP.com]] |date=April 29, 2011 |access-date=May 1, 2011 }}</ref> The software may also be used to create commercial games which target Windows.{{Citation needed|date = January 2015}}
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