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Mixing console
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====Cue system==== The [[cue (audio)|cue system]] allows the operator to listen to one or more selected signals without affecting the console's main outputs. A sound engineer can use the cue feature to, for instance, get a sound recording they wish to play soon cued up to the start point of a song, without the listeners hearing these actions. The signal from the cue system is fed to the console's [[headphone amp]] and may also be available as a line-level output that is intended to drive a monitor speaker system. The terms AFL (after-fader listen) and PFL (pre-fader listen) are used to describe respectively whether or not the level of the cue signal for an input is controlled by the corresponding fader. Consoles with a cue feature have a dedicated button on each channel, typically labeled ''Cue'', ''AFL'', ''PFL'', ''Solo'', or ''Listen''. When cue is enabled on multiple channels, a mix of these signals is heard through the cue system. Solo in place (SIP) is a related feature on advanced consoles. It typically is controlled by the cue button, but unlike cue, SIP affects the output mix; It mutes everything except the channel or channels being soloed. SIP is useful for setup of a mixing board and troubleshooting, in that it allows the operator to quickly mute everything but the signal being adjusted. For example, if an audio engineer is having problems with clipping on an input, they may use SIP to solely hear that channel, so that the problem can be diagnosed and addressed. SIP is potentially disastrous if engaged accidentally during a performance, as it will mute all the channels except one, so most consoles require the operator to take very deliberate actions to engage SIP.
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