Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Mobile game
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Location-based mobile games== Games played on a mobile device using localization technology like [[Global Positioning System|GPS]] are called [[location-based game]]s or [[location-based mobile game]]s.<ref name="spacetimeplay">{{Citation | editor1-last= von Borries | editor1-first= Friedrich | editor2-last= Walz | editor2-first= Steffen P. | editor3-last= Böttger | editor3-first= Matthias | title = Space Time Play | place = Basel, Boston, Berlin | publisher = Birkhäuser Verlag AG | year = 2007 | url = http://spacetimeplay.org | isbn = 978-3-7643-8414-2}}</ref> These are not only played on mobile hardware but also integrate the player's position into the game concept. In other words, while it does not matter for a normal mobile game where exactly the player is (play them anywhere at any time), the player's [[Coordinates|coordinate]] and movement are the main elements in a location-based mobile game. A well known example is the outdoor recreational activity of [[geocaching]], which can be played on any mobile device with integrated or external GPS receiver.<ref name="spacetimeplay"/> External GPS receivers are usually connected via [[Bluetooth]].<ref>{{Cite web|title=GPS Hardware|url=https://serc.carleton.edu/research_education/geopad/GPS_hardware.html|access-date=2021-09-02|website=Teaching with GeoPads|language=en}}</ref> Several other location-based mobile games, such as the 2001 game ''[[BotFighters]]'', were closer to research [[Prototype|prototypes]] rather than being commercial successes. Location-based mobile games sometimes have [[augmented reality]] functionality, such as in the case of the 2016 game ''[[Pokémon Go]]''. Usually in these cases the augmented reality functionality is not at the center of the experience.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)