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Motor skill
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== Feedback == During the learning process of a motor skill, feedback is the positive or negative response that tells the learner how well the task was completed. Inherent feedback: after completing the skill, inherent feedback is the sensory information that tells the learner how well the task was completed. A basketball player will note that he or she made a mistake when the ball misses the hoop. Another example is a diver knowing that a mistake was made when the entry into the water is painful and undesirable. Augmented feedback: in contrast to inherent feedback, augmented feedback is information that supplements or "augments" the inherent feedback. For example, when a person is driving over a speed limit and is pulled over by the police. Although the car did not do any harm, the policeman gives augmented feedback to the driver in order for him to drive more safely. Another example is a private tutor for a new student in a field of study. Augmented feedback decreases the amount of time to master the motor skill and increases the performance level of the prospect. Transfer of motor skills: the gain or loss in the capability for performance in one task as a result of practice and experience on some other task. An example would be the comparison of initial skill of a tennis player and non-tennis player when playing table tennis for the first time. An example of a negative transfer is if it takes longer for a typist to adjust to a randomly assigned letter of the keyboard compared to a new typist. Retention: the performance level of a particular skill after a period of no use.<ref name="LeeSchmidt"/> The type of task can have an effect on how well the motor skill is retained after a period of non-use: * Continuous tasks β activities like swimming, bicycling, or running; the performance level retains proficiency even after years of non-use. * Discrete tasks β an instrument, video game, or a sport; the performance level drops significantly but will be better than a new learner. The relationship between the two tasks is that continuous tasks usually use gross motor skills and discrete tasks use fine motor skills.<ref name="LeeSchmidt"/>
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