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Multiple buffering
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== Quad buffering == The term '''quad buffering''' is the use of double buffering for each of the left and right eye images in [[stereoscopy|stereoscopic]] implementations, thus four buffers total (if triple buffering was used then there would be ''six'' buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image than the other eye. Quad buffering requires special support in the graphics card drivers which is disabled for most consumer cards. AMD's Radeon HD 6000 Series and newer support it.<ref>[https://web.archive.org/web/20120507091509/http://devgurus.amd.com/thread/158704 AMD Community] </ref> 3D standards like [[OpenGL]]<ref>{{Cite web|url=http://www.opengl.org/registry/doc/glspec30.20080811.pdf|title=OpenGL 3.0 Specification, Chapter 4}}</ref> and [[Direct3D]] support quad buffering.
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