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Multiverser
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== Skills == Multiverser is designed to allow the player to attempt to take any action in and out of combat. The skills are categorized into the four bias areas tech, mag, psi, and bod, discussed above; just as each world has a bias level in each category, each skill has a certain bias level in its respective category. A mag skill with a high bias level, such as summoning a horde of guardian angels, would have odds stacked against success in a world without a high mag bias. Likewise, a moderate tech skill, such as operating a laser gun, might have a huge success rate in one tech-savvy world but would be near impossible in a low-tech dragons-and-deities world.<ref name="Referee's Rules" /> When a character attempts to perform a skill, the player rolls one standard [[percentile dice]] roll which determines whether the skill failed or succeeded as well as the amplitude of success. For instance, one roll would determine whether an attack connects and how much damage is dealt.<ref name="Referee's Rules" />
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