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Pixel art
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===Origin=== [[File:Cross-stitch embroidery on black background.jpg|thumb|Traditional cross-stitch embroidery]] Some traditional art forms, like [[counted-thread embroidery]] (including [[cross-stitch]]) and some kinds of [[mosaic]] and [[beadwork]], are very similar to pixel art and could be considered as non-digital counterparts or predecessors.<ref name=":10"/> These art forms construct pictures out of small colored units similar to the pixels of modern digital computing. Some of the earliest examples of pixel art could be found in analog electronic advertising displays, such as the ones from New York City during the early 20th century, with simple monochromatic light bulb matrix displays extant circa 1937.<ref>{{citation |title=New York in the mid-1930's in Color! | date=3 August 2019 |url=https://www.youtube.com/watch?v=ZpXnEvW0XD0 |language=en |access-date=2022-09-10}}</ref> Pixel art as it is known today largely originates from the [[golden age of arcade video games]], with games such as ''[[Space Invaders]]'' (1978) and ''[[Pac-Man]]'' (1980), and [[third generation of video game consoles|8-bit consoles]] such as the [[Nintendo Entertainment System]] (1983) and [[Master System]] (1985). The term ''pixel art'' was first published in a journal letter by [[Adele Goldberg (computer scientist)|Adele Goldberg]] and [[Robert Flegal]] of Xerox Palo Alto Research Center in 1982.{{sfnp |Goldberg|Flegal|1982|pp=861-862}} The practice, however, goes back at least 11 years before that, for example in Richard Shoup's [[SuperPaint]] system in 1972, also at Xerox PARC.{{sfnp |Perry|Wallich|1985|pp=62-76}}
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