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RDRAM
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== Other uses == === Video game consoles === [[File:RDRAM18-NUS 01.jpg|thumb|RDRAM18-NUS on Nintendo 64]] Rambus's RDRAM saw use in two video game consoles, beginning in 1996 with the [[Nintendo 64]]. The Nintendo console used 4 [[Megabyte|MB]] RDRAM running with a 500 MHz clock on a 9-bit bus, providing 500 MB/s bandwidth. RDRAM allowed N64 to be equipped with a large amount of memory bandwidth while maintaining a lower cost due to design simplicity. RDRAM's narrow bus allowed circuit board designers to use simpler design techniques to minimize cost. The memory, however, was disliked for its high random-access latencies. In the N64, the RDRAM modules are cooled by a passive heatspreader assembly.<ref>{{cite web |url=http://n64.icequake.net/ |title=Nintendo 64 Tech |website=n64.icequake.net |access-date=12 January 2022 |archive-url=https://web.archive.org/web/20090430131325/http://n64.icequake.net/ |archive-date=30 April 2009 |url-status=dead}}</ref> Nintendo also included a provision for upgrading the system memory with the [[Nintendo 64 accessories#Expansion Pak|Expansion Pak]] accessory, allowing certain games to be enhanced with either enhanced graphics, higher resolution or increased framerate. A Jumper Pak dummy unit is included with the console due to the aforementioned design quirks of RDRAM. [[File:Sony-PlayStation2-SCPH-70001-Motherboard-Top (cropped) 2x Samsung K4R271669F.jpg|thumb|2× 16 MB RDRAM from [[Samsung]] on the Playstation 2]] The Sony [[PlayStation 2]] was equipped with 32 MB of RDRAM and implemented a dual-channel configuration resulting in 3200 MB/s available bandwidth. === Texas Instruments DLP === RDRAM was used in [[Texas Instruments]]' [[Digital Light Processing]] (DLP) systems.<ref>[http://www.presentationmaster.com/2002/07_jul/news/rambusdlp.htm Press Release]. Rambus Technology XDR.</ref> === Video cards === [[File:Laguna3DPCI-GB3D.JPG|thumb| Creative Graphics Blaster 3D PCI [[video card]] using the Cirrus Logic Laguna 3D GD5465 chip and RDRAM]] [[Cirrus Logic]] implemented RDRAM support in their ''Laguna'' graphics chip, with two members of the family: the 2D-only 5462 and the 5464, a 2D chip with 3D acceleration. Both have 2 MB of memory and [[Peripheral Component Interconnect|PCI]] port. Cirrus Logic GD5465 has extended 4 MB Rambus memory, dual-channel memory support and uses faster [[AGP port]].<ref>{{cite web | url=https://overclockers.ru/lab/show/97028/retrokloking-razgonyaem-pamyat-rambus-na-platforme-socket-478 | title=Overclockers.ru: Ретроклокинг: разгоняем память Rambus на платформе Socket 478 }}</ref> RDRAM offered a potentially faster user experience than competing DRAM technologies with its high bandwidth. The chips were used on the [[Creative Technology|Creative]] Graphics Blaster MA3xx series, among others.
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