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SameGame
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====Goal-based scoring==== Some versions award scores based on the attainment of goals. This is typically seen in multi-level versions of the game. There are four primary scoring systems for such games. In one variation, each level has a target score. The player's score starts at zero, and the player must reach the target score. At the beginning of each level, the player's score is reset to zero; the target score increases with each level. Other versions have a cumulative target score. In these versions, the player's score carries over from level to level. As a result, if the player substantially exceeds the target score on a given level, they may enter the subsequent level having already met that level's target score, as well. ''BPop'' has a cumulative target score. Some versions maintain the same target score for each level; such variations can be played indefinitely. In such games, the player typically loses due to poor planning or a lapse in concentration. Examples of such games are ''Same Pets'' and ''Same Hearths''. In games without a goal score, like ''Bonkers for iPhone'' and SameGameBros for iPhone, the goal is to clear the level completely. The game ends when the player fails to do so.
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