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===Traits=== Making a clone of this object for "Bob's account" will create a new object which starts out exactly like the prototype. In this case we have copied the slots including the methods and any data. However a more common solution is to first make a more simple object called a [[trait (computer programming)|traits object]] which contains the items that one would normally associate with a class. In this example the "bank account" object would not have the deposit and withdraw method, but would have as a parent an object that did. In this way many copies of the bank account object can be made, but we can still change the behaviour of them all by changing the slots in that root object. How is this any different from a traditional class? Well consider the meaning of: <syntaxhighlight lang="smalltalk">myObject parent: someOtherObject.</syntaxhighlight> This excerpt changes the "class" of myObject at runtime by changing the value associated with the 'parent*' slot (the asterisk is part of the slot name, but not the corresponding messages). Unlike with inheritance or lexical scoping, the delegate object can be modified at runtime.
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