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SimCity 2000
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==Ports== ''SimCity 2000'' has been released on a wide range of platforms and version since its debut in 1993, ranging from ports of personal computers and video game consoles. ===''SimCity 2000'' (RISC OS)=== A port for Acorn [[RISC OS]] was released in 1995. The conversion was performed by [[Krisalis Software]] which had ported the original SimCity to the platform. Music differed from the original. ===''SimCity 2000'' ([[Super Nintendo Entertainment System]]/Super Famicom)=== The first console port for the game was the version for the Super Famicom/Super NES, ported by [[HAL Laboratory]] and published through [[Imagineer (Japanese company)|Imagineer]] exclusively in Japan in May 1995. North American and European releases followed suit through [[THQ]]'s Black Pearl Software label in Late 1996, near the end of the Super Nintendo's life span.<ref>{{cite magazine|title=16-Bit's Last Stand |magazine=[[Electronic Gaming Monthly]]|issue=89|publisher=Ziff Davis |date=December 1996 |page=194}}</ref> Due to the Super NES' hardware limitations, the game was heavily limited in content and graphics. It featured controls made to work with a controller (as like with the Super NES port of the original SimCity, there is no support for the [[Super NES Mouse]] accessory), longer load and screen scrolling times, and limits to only six maps per game under a single save slot. Removals include difficulty settings, a single newspaper no matter what size the city is, fewer songs, only five scenarios and the removal of the Riot and Volcano disasters. All team names, city names, and mayor names were limited to 8 characters, whereas the PC version allows for up to 32 characters. Additions include some new population gifts; a bigger city hall at 1,000,000 population, a TV station at 2,000,000 population, and a rocket launching pad at 3,000,000 population. The player can see an actual launch of a single launch arco by achieving 5,000,000 population in the last scenario. Being developed in Japan, the stock photographs featured are replaced with images that resemble something from anime or manga. ===''SimCity 2000'' (Sega Saturn)=== The [[Sega Saturn]] port of the game was one of the first titles announced for the system, back in August 1994.<ref>{{cite magazine|title=Sega's Saturn: 32-Bit Intensity|magazine=[[Electronic Gaming Monthly]]|issue=61|publisher=[[Ziff Davis]]|date=August 1994|pages=50–52}}</ref> Maxis developed the title as with the computer versions, with an in-house team at [[Sega]] providing additional support.<ref>{{cite web | url=http://sega.jp/fb/creators/vol_10/1.html | archive-url=https://web.archive.org/web/20150530102414/http://sega.jp/fb/creators/vol_10/1.html | archive-date=2015-05-30 | title=開発者インタビュー「Creators Note」 #10 寺田 貴治 }}</ref> It was first released in Japan in September 1995 before shortly being released in North America and Europe. The Saturn had several changes when compared to the original version of the game to take advantage of its functionalities and limitations. The graphics were enhanced to showcase the power of the console's hardware with 3D animations for the buildings in the building query windows, and the buildings would change their appearances between 1950, 2000 and 2050. Taking advantage of CD-ROM technology, the game features a full CD-quality soundtrack as well as higher-quality sound effects and some FMV sequences including the opening which displays a scene of the Alien/Monster chasing a Launch Arco in space. The game, however, runs far slower than the original versions and is missing a few features including some of the disasters. The Braun Llama Dome doesn't appear in this version, instead, a Space Terminal which assists in the launching of the Arco appears instead. In the Japanese release of the game, the statue awarded after reaching 30,000 population was replaced with one featuring [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]. The scenarios from the Great Disasters expansion pack was also included.<ref>{{cite magazine|title=Sim City 2000 |magazine=[[Electronic Gaming Monthly]]|issue=76|publisher=Ziff Davis|date=November 1995|pages=118–120}}</ref> ===''SimCity 2000'' (PlayStation)=== The [[PlayStation (console)|PlayStation]] version of the game was released in November 1996. This version of the game is based on the Sega Saturn port, although cities do not evolve over the years and the game runs at a lower framerate. Two major additions include some extra scenarios from the Great Disasters expansion pack, including one that involves a new volcano forming in [[Portland, Oregon|Portland]] (destroying most of the city, and requiring the mayor to rebuild it); and to tour your city from a car's perspective. The Silicon Valley and Washington, D.C. scenarios are on the disk but are not used. This version was released on the [[PlayStation Network]] in Europe for both [[PlayStation Portable|PSP]] and [[PlayStation 3|PS3]] on November 20, 2008, and in North America on August 28, 2009. ===''SimCity 2000'' (Nintendo 64)=== A Japan-only release of ''SimCity 2000'' for the [[Nintendo 64]] on January 30, 1998, produced and published by Imagineer Co., Ltd.<ref>{{cite magazine |title=N64 - The Games |url=https://archive.org/details/N64_Magazine_Issue_011_1998-01_Future_Publishing_GB |magazine=[[N64 Magazine]] |issue=11 |date=January 1998 |page=[https://archive.org/details/N64_Magazine_Issue_011_1998-01_Future_Publishing_GB/page/n60 61]}} {{Dead link|date=March 2022}}</ref> It featured some additional features, mainly mini-games, a dating game, TV to replace the newspaper, horse races and monster breeding, among others, all of them in 3D. A few new "natural" disasters were also included, most of them being giant monster attacks (players were able to use their monster to fight against them). ===''SimCity 64''=== {{Main|SimCity 64}} Another Japan-only release, ''SimCity 64'' was based on the SimCity 2000 game but was heavily customized for the [[Nintendo 64DD]] game system. The ability to view the city at night was added, pedestrian level free-roaming of a city, and individual road vehicles and pedestrians controlled by their own AI wandered the player's city. Cities in the game are also presented in much more advanced 3D graphics, making SimCity 64 the first [[true 3D]] SimCity game. [[File:Simcity2000 advance cartridge by zeartul.jpg|thumb|A SimCity 2000 GBA cartridge]] ===''SimCity 2000'' (Game Boy Advance)=== Released by Destination Software in 2003, ''SimCity 2000'' for the Game Boy Advance featured most of the same content as previous versions, but several features are omitted, such as launch arcos. The water system is also omitted, either to improve the gameplay experience on the device, or due to the device's technical limitations. ===''SimCity 2000 v1.01c'' (IBM OS/2 Warp)=== Released by WinWare February 6, 1996, ported by Mark A. Pietras, Micheal A. Pitts, James R. Thomas.
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