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Simulation
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====Current research into user input systems==== Research in future input systems holds a great deal of promise for virtual simulations. Systems such as [[brain–computer interface]]s (BCIs) offer the ability to further increase the level of immersion for virtual simulation users. Lee, Keinrath, Scherer, Bischof, Pfurtscheller<ref>{{cite journal |doi=10.1109/TNSRE.2007.906956 |pmid=18198704 |author=Leeb, R. |author2=Lee, F. |author3=Keinrath, C. |author4=Schere, R. |author5=Bischof, H. |author6=Pfurtscheller, G. |title=Brain-Computer Communication: Motivation, Aim, and Impact of Exploring a Virtual Apartment |journal=IEEE Transactions on Neural Systems and Rehabilitation Engineering |volume=15 |issue=4 |pages=473–481 |year=2007 |s2cid=19998029 |url=http://www0.cs.ucl.ac.uk/research/vr/Projects/PRESENCCIA/Public/presenccia_pub/sharedDocuments/presenccia_publications/Publications/wp4/tug/0221.pdf |archive-url=https://web.archive.org/web/20200320130904/http://www0.cs.ucl.ac.uk/research/vr/Projects/PRESENCCIA/Public/presenccia_pub/sharedDocuments/presenccia_publications/Publications/wp4/tug/0221.pdf |archive-date=2020-03-20 |url-status=live}}</ref> proved that naïve subjects could be trained to use a BCI to navigate a virtual apartment with relative ease. Using the BCI, the authors found that subjects were able to freely navigate the virtual environment with relatively minimal effort. It is possible that these types of systems will become standard input modalities in future virtual simulation systems.
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