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== Legacy == As one of the earliest [[shooting games]], ''Space Invaders'' set precedents and helped pave the way for future games and for the shooting genre.<ref name="IGN-10">{{cite web |url=http://games.ign.com/articles/840/840621p1.html |archive-url=https://web.archive.org/web/20071211223739/http://games.ign.com/articles/840/840621p1.html |url-status=dead |archive-date=December 11, 2007 |title=IGN's Top 10 Most Influential Games |website=[[IGN]] |author=Geddes, Ryan |author2=Hatfield, Daemon |date=December 10, 2007 |access-date=July 11, 2008}}</ref><ref>{{cite book |editor=Craig Glenday |title=Guinness World Records Gamer's Edition 2008 |series=[[Guinness World Records]] |date=March 11, 2008 |publisher=Guinness |isbn=978-1-904994-21-3 |page=[https://archive.org/details/guinnessworldrec00guin_0/page/88 88] |chapter=Record Breaking Games: Shooting Games |chapter-url=https://archive.org/details/guinnessworldrec00guin_0 |url=https://archive.org/details/guinnessworldrec00guin_0/page/88 }}</ref> ''Space Invaders'' popularized a more interactive style of [[gameplay]], with the enemies responding to the player-controlled cannon's movement,<ref name="RG-3" /> and was the first video game to popularize the concept of achieving a [[high score]],<ref name="GS-SI-Hall">{{cite web |url=http://archive.gamespy.com/legacy/halloffame/spaceinvaders.shtm |title=The Gamespy Hall of Fame: Space Invaders |publisher=[[GameSpy]] |author=Kevin Bowen |access-date=January 27, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20080408152913/http://archive.gamespy.com/legacy/halloffame/spaceinvaders.shtm |archive-date=April 8, 2008 }}</ref><ref name="GWR08-2" /><ref name="IGN-10" /> being the first to [[Saved game|save]] the player's score.<ref name="IGN-10" /> While earlier shooting games allowed the player to shoot at targets, ''Space Invaders'' was the first in which multiple enemies could fire back at the player,<ref name="Nikkei">{{cite news |title=スペースインベーダー・今明かす開発秘話――開発者・西角友宏氏、タイトー・和田洋一社長対談 |trans-title=Space Invader, Development Secret Story Revealed Now―Interview With Developer Tomohiro Nishikado, Taito President Yoichi Wada |url=http://trendy.nikkeibp.co.jp/article/special/20080318/1008218/ |access-date=May 3, 2021 |work=[[The Nikkei]] |date=March 21, 2008 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20080323064622/http://trendy.nikkeibp.co.jp/article/special/20080318/1008218/ |archive-date=March 23, 2008}} *{{cite web |title=Space Invaders – 30th Anniversary Developer Interview |url=http://shmuplations.com/spaceinvaders/ |website=Shmuplations}}</ref> and in contrast to earlier arcade games which often had a timer, ''Space Invaders'' introduced the "concept of going [[Level (video games)|round]] after round."<ref name="SDR">{{cite news|url=https://www.sandiegoreader.com/news/1982/jul/15/cover-exactly-zaxxon/|title=San Diego's Gremlin: how video games work|work=[[San Diego Reader]]|date=July 15, 1982|access-date=October 25, 2020|archive-date=January 17, 2023|archive-url=https://web.archive.org/web/20230117222922/https://www.sandiegoreader.com/news/1982/jul/15/cover-exactly-zaxxon/|url-status=live}}</ref> It was also the first game where players were given multiple [[Life (video games)|lives]],<ref>{{citation |title=Arcade Mania: The Turbo-charged World of Japan's Game Centers |author1=Brian Ashcraft |author2=Jean Snow |name-list-style=amp |publisher=[[Kodansha International]] |year=2008 |isbn=978-4-7700-3078-8 |url=https://books.google.com/books?id=wX8kAQAAIAAJ |access-date=May 1, 2011 |quote=''Space Invaders'' offered a novelty: players had three lives. Those who got good at the game could play for as long as they could keep from being blown to bits.}}</ref> had to repel hordes of enemies,<ref name="1UP-10things" /> could [[Cover system|take cover]] from enemy fire, and use [[Destructible environment|destructible]] barriers,<ref>{{cite web |author=Brian Ashcraft |url=http://kotaku.com/5452654/how-cover-shaped-gamings-last-decade |title=How Cover Shaped Gaming's Last Decade |publisher=[[Kotaku]] |date=January 20, 2010 |access-date=March 26, 2011 |archive-date=June 30, 2017 |archive-url=https://web.archive.org/web/20170630080500/http://kotaku.com/5452654/how-cover-shaped-gamings-last-decade |url-status=live }}</ref> in addition to being the first game to use a continuous [[Video game music|background soundtrack]], with four simple [[diatonic]] descending [[bass note]]s repeating in a [[Loop (music)|loop]], which was [[Dynamic music|dynamic]] and [[Tempo|changed pace]] during stages,<ref>{{Cite book |title=From Pac-Man to pop music: interactive audio in games and new media |author=Karen Collins |publisher=[[Ashgate Publishing|Ashgate]] |year=2008 |isbn=978-0-7546-6200-6 |url=https://books.google.com/books?id=lFEYAQAAIAAJ |access-date=April 8, 2011 |page=2}}</ref> like a [[Heart sounds|heartbeat sound]] that increases pace as enemies approached.<ref name="Barton-232" /> An [[urban legend]] states that ''Space Invaders''<nowiki/>' popularity led to a shortage of [[100 yen coin|100-yen coins]] in Japan.<ref name="GI-177" /><ref name="GWR08-2">{{cite book |editor=Craig Glenday |title=Guinness World Records Gamer's Edition 2008 |series=[[Guinness World Records]] |date=March 11, 2008 |publisher=Guinness |isbn=978-1-904994-21-3 |pages=[https://archive.org/details/guinnessworldrec00guin_0/page/106 106–107] |chapter=Record Breaking Games: Shooting Games Roundup |chapter-url=https://archive.org/details/guinnessworldrec00guin_0 |url=https://archive.org/details/guinnessworldrec00guin_0/page/106 }}</ref><ref name="guardian">{{cite web |url=https://www.theguardian.com/technology/2005/jul/24/games.shopping |title=A life through video games |work=The Observer |location=UK |author=Richards, Giles |date=July 24, 2005 |access-date=May 22, 2008 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612143942/https://www.theguardian.com/technology/2005/jul/24/games.shopping |url-status=live }}</ref> However, Nishikado himself was skeptical of the story.<ref name="Barton"/> In reality, 100-[[yen]] coin production was lower in 1978 and 1979 than in previous or subsequent years.<ref>{{cite web |url=http://www.ngccoin.com/poplookup/WorldCoinPrices.aspx?category=54449&worldcoinid=147774 |title=JAPAN 100 Yen Y# 82 Yr.42(1967)-Yr.63(1988) |publisher=[[Numismatic Guaranty Corporation]] |work=World Coin price Guide |access-date=February 27, 2013 |archive-date=October 17, 2021 |archive-url=https://web.archive.org/web/20211017181935/https://www.ngccoin.com/price-guide/world/ |url-status=live }}</ref><ref name="WCN39-2">{{cite magazine |last=Fox |first=Mark |year=2012 |title=Space Invaders targets coins |magazine=World Coin News |volume=39 |issue=2 |pages=35–37 |publisher=Krause Publications |url=https://www.academia.edu/2568838 |access-date=March 11, 2013 |archive-date=February 26, 2023 |archive-url=https://web.archive.org/web/20230226135339/https://www.academia.edu/2568838 |url-status=live }}</ref> Additionally, arcade operators would have regularly emptied their machines and taken the coins to the bank, thus keeping them in [[Currency in circulation|circulation]].<ref name="WCN39-2" /> Reports from those living in Japan at the time indicate "nothing out of the ordinary ... during the height of the ''Space Invaders'' invasion".<ref name="WCN39-2" /> ''Space Invaders'' was inducted into the [[World Video Game Hall of Fame]] in 2016.<ref>{{Cite web|url=http://www.warpzoned.com/2016/05/world-video-game-hall-of-fame-class-of-2016-announced-legend-of-zelda-gta3-sonic-space-invaders-oregon-trail-the-sims/|title=World Video Game Hall of Fame Class of 2016 announced: Legend of Zelda, GTA3, Sonic, Space Invaders, Oregon Trail, The Sims|last=Scalzo|first=John|date=May 5, 2016|website=Warp Zoned|language=en-US|access-date=December 5, 2018}}</ref> ''Space Invaders'' cabinets have become [[collector's items]], with the [[Cocktail arcade cabinet|cocktail]] and [[Arcade cabinet#Mini or cabaret cabinets|cabaret]] versions being the rarest.<ref name="PriceGuide2">{{cite book |title=Official Price Guide to Classic Video Games |last=Ellis |first=David |publisher=[[Random House]] |year=2004 |isbn=0-375-72038-3 |pages=[https://archive.org/details/officialpricegui00davi/page/411 411–412] |chapter=Arcade Classics |chapter-url=https://archive.org/details/officialpricegui00davi |url=https://archive.org/details/officialpricegui00davi/page/411 }}</ref> === Impact === [[Video game developer|Game developers]] including [[Shigeru Miyamoto]] (creator of the franchises ''[[Donkey Kong]]'', ''[[Mario (franchise)|Mario]]'', and ''[[The Legend of Zelda]]''),<ref name="Shigeru">{{cite magazine|url=http://www.time.com/time/magazine/article/0,9171,1645158,00.html|title=10 Questions for Shigeru Miyamoto|author=Sayre, Carolyn|date=July 19, 2007|magazine=Time|archive-url=https://web.archive.org/web/20070826025748/http://www.time.com/time/magazine/article/0%2C9171%2C1645158%2C00.html|archive-date=August 26, 2007|url-status=dead|access-date=September 4, 2007}}</ref> [[Hideo Kojima]] (''[[Metal Gear]]''),<ref>{{cite web|url=https://www.theatlantic.com/entertainment/archive/2012/03/the-things-that-made-the-man-who-made-metal-gear/254831/|title=How Hideo Kojima Became a Legendary Video-Game Designer|last=Snyder|first=Daniel D.|date=March 21, 2012|work=[[The Atlantic]]|access-date=March 22, 2012}}</ref> [[Satoshi Tajiri]] (''[[Pokémon]]''),<ref>{{cite news |last1=Petit |first1=Carolyn |title=This 2004 Interview With The Creator Of Pokémon Is Full Of Details I Love |url=https://kotaku.com/this-2004-interview-with-the-creator-of-pokemon-is-full-1847495348 |access-date=November 16, 2021 |work=[[Kotaku]] |date=August 16, 2021 |language=en-us |archive-date=November 16, 2021 |archive-url=https://web.archive.org/web/20211116010111/https://kotaku.com/this-2004-interview-with-the-creator-of-pokemon-is-full-1847495348 |url-status=live }}</ref> and [[John Romero]] and [[John Carmack]] (both ''[[Doom (franchise)|Doom]])'' have cited ''Space Invaders'' as their introduction to video games.<ref>[http://www.retrogamer.net/profiles/developer/john-romero/ JOHN ROMERO] {{Webarchive|url=https://web.archive.org/web/20211022063046/http://www.retrogamer.net/profiles/developer/john-romero/ |date=October 22, 2021 }}, ''[[Retro Gamer]]'', issue 75</ref><ref>[http://www.bethblog.com/2011/01/26/all-the-rage-john-carmack/ All the RAGE: John Carmack] {{Webarchive|url=https://web.archive.org/web/20170320052321/http://www.bethblog.com/2011/01/26/all-the-rage-john-carmack/ |date=March 20, 2017 }}, [[Bethesda Softworks]]</ref> Miyamoto said ''Space Invaders'' had revolutionized the [[video game industry]].<ref name="Shigeru" /> According to Alexander Smith, by "allowing targets to attack the player and eliminating the timer, Nishikado created a new paradigm in video games."<ref>{{cite book |last1=Smith |first1=Alexander |title=They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 |date=November 19, 2019 |publisher=[[CRC Press]] |isbn=978-0-429-75261-2 |page=391 |url=https://books.google.com/books?id=Cxy_DwAAQBAJ&pg=PT391}}</ref> It also inspired [[Eugene Jarvis]] (''[[Defender (video game)|Defender]]'', ''[[Robotron: 2084]]'') to become a video game designer, stating it "laid the groundwork for a whole generation" of video games with the "animated characters, the story, this amazing crescendo of action and climax"<ref name="wired1">{{cite magazine |author=Obsessions |url=https://www.wired.com/2013/12/eugene-jarvis-pioneer/ |title=This Game Industry Pioneer Never Gave Up on the Video Arcade |magazine=WIRED |date=December 18, 2013 |access-date=September 15, 2016 |archive-date=January 30, 2018 |archive-url=https://web.archive.org/web/20180130200802/https://www.wired.com/2013/12/eugene-jarvis-pioneer/ |url-status=live }}</ref> and that many games "still rely on the multiple [[Life (video games)|life]], progressively difficult [[Level (video games)|level]] paradigm" of ''Space Invaders''.<ref>{{cite book |last1=Hague |first1=James |chapter=Eugene Jarvis |title-link=Halcyon Days (book) |title=Halcyon Days: Interviews with Classic Computer and Video Game Programmers |date=1997 |publisher=Dadgum Games |chapter-url=https://dadgum.com/halcyon/BOOK/JARVIS.HTM |url-status=live |archive-url=https://web.archive.org/web/20020622145031/http://dadgum.com/halcyon/BOOK/JARVIS.HTM |archive-date=June 22, 2002 |access-date=May 18, 2021}}</ref> ''[[Deus Ex]]'' creator [[Warren Spector]] said: "''Space Invaders'' and games like it represent the roots of everything we see today in gaming. It represents the birth of a new art form, one that literally changed the world. ''Space Invaders'' is important as an historical artefact, no less than the silent films of the early twentieth century or early printed books."<ref>{{Cite news|url=https://www.bbc.co.uk/news/technology-22714047|title=Space Invaders keeps on blasting|last=Betters|first=Elyse|date=May 31, 2013|work=BBC News|access-date=June 8, 2018|language=en-GB|archive-date=January 10, 2014|archive-url=https://web.archive.org/web/20140110085711/http://www.bbc.co.uk/news/technology-22714047|url-status=live}}</ref> [[Edge (magazine)|''Edge'']] attributed the shift of games from [[Bar (establishment)|bar]]s and [[amusement arcade]]s to more mainstream locations, such as restaurants and [[department store]]s, to ''Space Invaders''.<ref>{{cite magazine|url=http://www.next-gen.biz/features/30-defining-moments-gaming|title=The 30 Defining Moments in Gaming|author=Edge Staff|date=August 13, 2007|magazine=[[Edge (magazine)|Edge]]|archive-url=https://web.archive.org/web/20111029232528/http://www.next-gen.biz/features/30-defining-moments-gaming|archive-date=October 29, 2011|url-status=dead|access-date=September 18, 2008}}</ref> Its popularity was such that it was the first game where an [[arcade machine]]'s owner could earn back the cost of the machine in under one month, or in some places within one week.<ref name="powerup19" /> ''Space Invaders'' helped action games become the dominant [[Video game genre|genre]] in arcades and on consoles.<ref>{{cite book |title=The cyberspace handbook |first=Jason |last=Whittaker |publisher=[[Routledge]] |year=2004 |isbn=0-415-16835-X |page=129}}</ref> ''Guinness World Records'' considered ''Space Invaders'' one of the most successful arcade shooting games by 2008.<ref name="GWR08-2" /> In describing it as a "seminal arcade classic", IGN listed it as the number eight "classic shoot 'em up".<ref name="10ShootEmUp">{{cite web|url=http://retro.ign.com/articles/865/865346p1.html|title=Top 10 Classic Shoot 'Em Ups|author=Buchanan, Levi|date=April 8, 2008|website=[[IGN]]|access-date=September 7, 2008|archive-date=September 24, 2008|archive-url=https://web.archive.org/web/20080924201901/http://retro.ign.com/articles/865/865346p1.html|url-status=live}}</ref> ''Space Invaders'' set the template for the shoot 'em up genre.<ref name="1UP-50">{{cite web |title=Essential 50: Space Invaders |website=[[1UP.com]] |url=http://www.1up.com/features/essential-50-space-invaders |access-date=March 26, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20160108123019/http://www.1up.com/features/essential-50-space-invaders |archive-date=January 8, 2016}}</ref> Its worldwide success created a demand for a wide variety of [[science fiction]] games, inspiring the development of arcade games, such as [[Atari|Atari's]] ''[[Asteroids (video game)|Asteroids]]'',<ref name="eg_2_36">{{cite magazine|title=Players Guide To Electronic Science Fiction Games |magazine=[[Electronic Games]] |date=March 1982 |volume=1 |issue=2 |pages=35–45 [36] |url=https://archive.org/stream/electronic-games-magazine-1982-03/Electronic_Games_Issue_02_Vol_01_02_1982_Mar#page/n35/mode/1up |access-date=February 1, 2012}}</ref> [[Williams Electronics]]' ''[[Defender (video game)|Defender]]'', and [[Namco]]'s ''[[Galaxian]]'' and ''[[Galaga]]'', which were modeled after ''Space Invaders''{{'}} gameplay and design.<ref>{{cite web |url=http://www.gamespy.com/articles/493/493431p1.html |title=Hall of Fame: Galaxian and Galaga |author=Osborne, Scott |publisher=[[GameSpy]] |date=June 1, 2001 |access-date=April 30, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20071225124740/http://www.gamespy.com/articles/493/493431p1.html |archive-date=December 25, 2007}}</ref><ref>{{cite magazine |magazine=[[Retro Gamer]] |title=The Making of Defender |issue=55 |pages=34–39 |date=October 2008}}</ref> This influence could be said to extend to most shooting games released to the present day,<ref name="1UP-10things" /> including [[first-person shooter]]s (FPS) such as ''[[Wolfenstein]]'',<ref>{{cite book |title=Growing Up Postmodern: Neoliberalism and the War on the Young |first=Ronald |last=Strickland |publisher=[[Rowman & Littlefield]] |year=2002 |isbn=0-7425-1651-2 |pages=112–113 |url=https://books.google.com/books?id=oxsj7-aTN9IC&pg=PA112 |access-date=April 10, 2011}}</ref><ref>{{cite book |title=What Video Games Have to Teach Us About Learning and Literacy |first=James Paul |last=Gee |publisher=[[Palgrave Macmillan]] |year=2004 |isbn=1-4039-6538-2 |page=47 |url=https://books.google.com/books?id=BZIY7TGKySsC&pg=PA47 |access-date=April 10, 2011}}</ref> ''[[Doom (series)|Doom]]'',<ref>{{cite book |title=An Introduction to Games Studies: Games in Culture |first=Frans |last=Mäyrä |publisher=[[SAGE Publishing|SAGE]] |year=2008 |isbn=978-1-4129-3445-9 |url=https://books.google.com/books?id=iI0kAQAAIAAJ |access-date=April 10, 2011 |page=104 |quote=The gameplay of ''Doom'' is at its core familiar from the early classics like ''Space Invaders'' ... it presents the player with the clear and simple challenge of surviving while shooting everything that moves.}}</ref> ''[[Halo (series)|Halo]]''<ref>{{cite book |title=The Meaning of Video Games: Gaming and Textual Studies |first=Steven Edward |last=Jones |publisher=[[Taylor & Francis]] |year=2008 |isbn=978-0-415-96055-7 |pages=84–85 |url=https://books.google.com/books?id=N7ACHel_UxcC&pg=PA84 |access-date=April 10, 2011 |quote=The developers of ''Halo'' are aware of their own place in gaming history, and one of them once joked that their game could be seen as "''Space Invaders'' in a tube." The joke contains a double-edged insight: on the one hand, Halo is first and finally about shooting aliens; on the other hand, even the 1978 2-D arcade shooter, Space Invaders, designed by Tomohiro Nishikado for the company Taito, is more interesting than that would suggest.}}</ref> and ''[[Call of Duty]]''.<ref>{{cite web |publisher=GameSetWatch |date=November 16, 2010 |title=No More Russian – Infinity Ward's ''Modern Warfare 2'', One Year On |author=Simon Carles |url=http://www.gamesetwatch.com/2010/11/no_more_russian_infinity_wards.php |access-date=April 9, 2011 |archive-date=November 22, 2010 |archive-url=https://web.archive.org/web/20101122170415/http://www.gamesetwatch.com/2010/11/no_more_russian_infinity_wards.php |url-status=dead }}</ref> ''Space Invaders'' also influenced other genres, including [[maze games]] such as [[Sega]]/[[Gremlin Industries|Gremlin]]'s ''[[Head On (video game)|Head On]]'' (1979) which adopted the concept of "going round after round" instead of a timer,<ref name="SDR"/> and early computer [[dungeon crawl]] games such as ''[[Dungeons of Daggorath]]'', which used similar [[Heart sounds|heartbeat sounds]] to indicate player [[Health (gaming)|health]].<ref name="Barton-232">{{citation |title=Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time |author1=Bill Loguidice |author2=Matt Barton |name-list-style=amp |publisher=[[Focal Press]] |year=2009 |isbn=978-0-240-81146-8 |page=232 |url=https://books.google.com/books?id=M_bFdsP9L7oC&pg=PA232 |access-date=May 1, 2011}}</ref> The [[technology journalist]] Jason Whittaker credited ''Space Invaders'' with ending the [[video game crash of 1977]], caused by ''[[Pong]]'' clones flooding the market, and beginning the [[golden age of video arcade games]] (1978–1980s).<ref>{{cite book|title=The Cyberspace Handbook|last=Whittaker|first=Jason|publisher=[[Routledge]]|year=2004|isbn=0-415-16835-X|page=122}}</ref> According to ''[[The Observer]]'', home console versions of ''Space Invaders'' were popular and encouraged users to learn to program; many became industry leaders.<ref name="guardian" /> [[1UP.com]] stated that ''Space Invaders'' showed that video games could compete against the major entertainment media at the time: films, music, and television.<ref name="1UP-10things" /> ''[[IGN]]'' attributed the launch of the "arcade phenomenon" in North America in part to ''Space Invaders''.<ref name="10ShootEmUp" /> ''[[Electronic Games]]'' said it was the impetus behind video gaming becoming a rapidly growing hobby, and as "the single most popular coin-operated attraction of all time."<ref>{{cite magazine|date=Winter 1981|title=Atari Offers Largest Game Library|url=http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf|magazine=Electronic Games|volume=1|issue=1|pages=40–41 [41]|access-date=February 1, 2012|archive-url=https://web.archive.org/web/20120319212242/http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf|archive-date=March 19, 2012|url-status=live}}</ref> ''[[Game Informer]]'' considered it, along with ''[[Pac-Man]]'', one of the most popular arcade games; it tapped into popular culture and generated excitement during the golden age of arcades.<ref>{{Cite magazine|date=February 2008|title=Classic GI: King of the Hill|magazine=[[Game Informer]]|publisher=Cathy Preston|issue=178|page=108}}</ref> === Rankings === In 1995, [[Flux (magazine)|''Flux'']] magazine ranked Space Invaders #1 on their "Top 100 Video Games".<ref>{{Cite magazine |date=April 1995 |title=Top 100 Video Games |url=https://archive.org/details/flux-issue-4/page/n23/mode/2up |magazine=Flux |publisher=Harris Publications |issue=4 |pages=25}}</ref> In 1996, [[Next Generation (magazine)|''Next Generation'' magazine]] put ''Space Invaders'' at number 97 on their list of the "Top 100 Games of All Time", saying that it "provides an elegance and simplicity not found in later games like ''[[Phoenix (1980 video game)|Phoenix]]'' [1980]."<ref>{{cite magazine|date=September 1996|title=Top 100 Games of All Time|magazine=[[Next Generation (magazine)|Next Generation]]|issue=21|page=38}}</ref> IGN listed it as one of the "Top 10 Most Influential Games" in 2007, citing it as a source of inspiration to video game designers and the impact it had on the [[Shooter game|shooting genre]].<ref name="IGN-10" /> ''[[The Times]]'' ranked it No. 1 on its list of "The ten most influential video games ever" in 2007.<ref name="the-times">[https://web.archive.org/web/20110902230443/http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article2455080.ece The ten most influential video games ever], ''[[The Times]]'', September 20, 2007</ref> 1UP ranked it at No. 3 on its list of "The 60 Most Influential Games of All Time", stating that, in contrast to earlier arcade games which "were attempts to [[Simulation video game|simulate]] already-existing things," ''Space Invaders'' was "the first video game as a video game, instead of merely a playable electronic representation of something else."<ref>{{cite web|url=http://www.1up.com/features/most-influential-games?pager.offset=12|title=The 60 Most Influential Games of All Time|last=Kaiser|first=Rowan|date=May 10, 2011|website=[[1UP.com]]|page=13|archive-url=https://web.archive.org/web/20121109194732/http://www.1up.com/features/most-influential-games?pager.offset=12|archive-date=November 9, 2012|url-status=dead|access-date=December 25, 2011}}</ref> In 2008, ''[[Guinness World Records]]'' listed it as the top-rated arcade game in technical, creative, and cultural impact.<ref name="GWR08-3" /> ''[[Entertainment Weekly]]'' named ''Space Invaders'' one of the top ten games for the [[Atari 2600]] home console in 2013.<ref>{{cite magazine|last=Morales|first=Aaron|date=January 25, 2013|title=The 10 best Atari games|url=https://www.ew.com/article/2013/01/25/the-10-best-atari-games|access-date=April 17, 2016|magazine=[[Entertainment Weekly]]}}</ref> In 2018, it was ranked 87th in Video Game Canon's statistical [[meta-analysis]] of 48 "top games" lists published between 1995 and 2017.<ref>{{Cite web|url=https://www.videogamecanon.com/essays/space-invaders/|title=Space Invaders|date=February 17, 2017|website=Video Game Canon|language=en-US|access-date=December 5, 2018|archive-date=December 5, 2018|archive-url=https://web.archive.org/web/20181205103435/https://www.videogamecanon.com/essays/space-invaders/|url-status=dead}}</ref> The list aggregator site Playthatgame currently ranks Space Invaders as the 57th top game of all time, game of the year, and game of the 1970s.<ref>{{cite web |last1=Jeroen te Strake |first1=Peter Searle |title=Thebiglist |url=http://playthatgame.co.uk/?action=mainlist |website=Playthatgame |access-date=June 16, 2020 |archive-date=June 17, 2020 |archive-url=https://web.archive.org/web/20200617145602/http://playthatgame.co.uk/?action=mainlist |url-status=live }}</ref> In 2021, ''[[The Guardian]]'' listed it as the third-greatest [[1970s in video games|video game of the 1970s]], just below ''Galaxian'' and ''Asteroids''.<ref>{{cite news |title=The 15 greatest video games of the 70s – ranked! |url=https://www.theguardian.com/games/2021/may/13/15-greatest-video-games-of-the-70s-ranked |access-date=May 23, 2021 |work=[[The Guardian]] |date=May 13, 2021 |archive-date=August 1, 2021 |archive-url=https://web.archive.org/web/20210801003901/https://www.theguardian.com/games/2021/may/13/15-greatest-video-games-of-the-70s-ranked |url-status=live }}</ref> ===Remakes and sequels=== {{main|List of Space Invaders video games{{!}}List of ''Space Invaders'' video games}} {{Video game timeline | compressempty = yes | 1978 = ''Space Invaders'' | 1979 = ''[[Space Invaders Part II]]'' | 1980 = ''Space Invaders II'' | 1984 = ''Return of the Invaders'' | 1990a = ''Majestic Twelve: The Space Invaders Part IV'' | 1990b = ''Mininvaders'' | 1990c = ''Space Invaders: Fukkatsu no Hi'' | 1990d = ''Space Invaders 90'' | 1993 = ''[[Space Invaders DX]]'' | 1995a = ''Space Invaders '95: The Attack of Lunar Loonies'' | 1995b = ''PD Ultraman Invaders'' | 1999 = ''Space Invaders X'' | 2002a = ''Space Invaders EX'' | 2002b = ''[[Space Raiders (video game)|Space Raiders]]'' | 2005a = ''Space Invaders Revolution'' | 2005b = ''Space Invaders Evolution'' | 2005c = ''Space Invaders × Pac-Man'' | 2006 = ''Yawaraka Sensha vs Space Invaders'' | 2007a = ''Space Invaders Pinball'' | 2007b = ''Minna de Invaders'' | 2008a = ''Space Invaders CX'' | 2008b = ''Space Invaders The Beat Attacker'' | 2008c = ''[[Space Invaders Get Even]]'' | 2008d = ''[[Space Invaders Extreme]]'' | 2008e = ''Space Invaders World War'' | 2009a = ''[[Space Invaders Extreme 2]]'' | 2009b = ''[[Space Invaders Infinity Gene]]'' | 2017a = ''Space Invaders Frenzy'' | 2017b = ''[[Arkanoid vs. Space Invaders]]'' | 2018 = ''Space Invaders Gigamax'' | 2020 = ''Space Invaders Counter Attack'' | 2021 = ''Space Invaders: Hidden Heroes'' | 2023 = ''Space Invaders: World Defense'' }} ''Space Invaders'' has been remade on numerous platforms and spawned many sequels. Re-releases include [[ported]] and updated versions of the original arcade game. Ported versions generally feature different graphics and additional [[gameplay]] options—for example, ''moving'' defense bunkers, zigzag shots, invisible aliens, and two-player cooperative gameplay.<ref name="RG-41" /> Ports on earlier systems like the Atari home consoles featured simplified graphics,{{Clarify|reason=simpler than the arcade?|date=March 2019}} while later systems such as the [[Super Nintendo Entertainment System]] and [[PlayStation (console)|PlayStation]] featured updated graphics. Later games include several modes of gameplay and integrate new elements into the original design. For example, ''[[Space Invaders Extreme]]'', released on the [[Nintendo DS]] and [[PlayStation Portable]], integrated musical elements into the standard gameplay.<ref>{{cite web |url=http://psp.ign.com/articles/863/863894p1.html |title=Space Invaders Extreme Set for US |website=[[IGN]] |author=Hatfield, Daemon |date=April 2, 2008 |access-date=June 7, 2008 |archive-date=January 26, 2012 |archive-url=https://web.archive.org/web/20120126080255/http://psp.ign.com/articles/863/863894p1.html |url-status=live }}</ref><ref>{{Cite magazine |date=May 2008 |magazine=[[Official Nintendo Magazine]] |title=Space Invaders |issue=29 |page=46}}</ref> A 2008 [[Spin-off game|spin-off]] for [[WiiWare]], ''[[Space Invaders Get Even]]'', allows players to control the aliens instead of the laser cannon in a reversal of roles.<ref>{{cite web|date=June 17, 2008|title=Space Invaders Set for WiiWare|url=http://wii.ign.com/articles/882/882265p1.html|url-status=dead|archive-url=https://web.archive.org/web/20090516231912/http://wii.ign.com/articles/882/882265p1.html|archive-date=May 16, 2009|access-date=August 19, 2008|website=[[IGN]]}}</ref> In 1980, [[Bally Manufacturing|Bally]] released a [[pinball]] version. However, few elements from the original game are included, and the aliens instead resemble the [[xenomorph]]s from the film ''[[Alien (film)|Alien]]''; Bally was later sued over the resemblance to the designs by [[H. R. Giger]].<ref>{{Cite magazine |date=January 2008 |title=A Whole Different Ball Game |magazine=[[Retro Gamer]] |issue=45 |page=47}}</ref> It became the third highest-grossing pinball machine of 1980 in the United States.<ref>{{cite magazine |last=Adlum |first=Eddie |title=The Replay Years: Reflections from Eddie Adlum |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |pages=134-175 (160-3) |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/162/mode/2up}}</ref> [[File:Epoch-TV-Vader.jpg|thumb|left|In Japan, [[Epoch Co.]] released a ''Space Invaders'' [[Clone (video game)|clone]] in 1980 that could be played at home: the Epoch TV Vader.]] Ports have received mixed reviews; the [[Atari 2600]] version was successful, while the [[Nintendo Entertainment System|Famicom]] version was poorly received.<ref name="RG-41" /> [[Taito]] has released several arcade [[Video game sequel|sequels]]. The first was ''[[Space Invaders Part II]]'' in 1979;<ref>{{cite web |title=Space Invaders Part II |url=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1036 |work=The Arcade Flyer Archive |publisher=[[Killer List of Videogames]] |access-date=September 27, 2011 |archive-date=July 8, 2014 |archive-url=https://web.archive.org/web/20140708165320/http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1036 |url-status=live }}</ref><ref>{{cite web |last=Davies |first=Jonti |title=Space Invaders Pocket |url=http://uk.psp.gamespy.com/playstation-portable/space-invaders-pocket/614422p1.html |publisher=[[GameSpy]] |access-date=September 27, 2011 |date=May 16, 2005 |url-status=dead |archive-url=https://web.archive.org/web/20120331231442/http://uk.psp.gamespy.com/playstation-portable/space-invaders-pocket/614422p1.html |archive-date=March 31, 2012}}</ref> it featured color graphics, an [[attract mode]], new gameplay elements, and added an [[Cut scene|intermission between gameplay]].<ref name="klov_deluxe" /> According to the ''[[Killer List of Videogames]]'', this was the first video game to include an [[intermission]].<ref name="GWR08-2" /><ref name="klov_deluxe">[http://www.arcade-museum.com/game_detail.php?game_id=12743 Space Invaders Deluxe] {{Webarchive|url=https://web.archive.org/web/20101225045946/http://arcade-museum.com/game_detail.php?game_id=12743 |date=December 25, 2010 }}, klov.com. Accessed on line March 28, 2011.</ref> The game also allowed the player with the top score to sign their name, which would appear at the top of the screen for as long as the game was powered on.<ref>{{cite web |title=The Definitive Space Invaders |url=http://www.nowgamer.com/features/894697/the_definitive_space_invaders_part_1.html |work=NowGamer |access-date=September 30, 2011 |date=January 19, 2009 |archive-date=July 14, 2014 |archive-url=https://web.archive.org/web/20140714114148/http://www.nowgamer.com/features/894697/the_definitive_space_invaders_part_1.html |url-status=live }}</ref> This version was released in the United States as ''Deluxe Space Invaders'' (also known as ''Space Invaders Deluxe''), but it featured a different graphical color scheme and a lunar-city background. Another arcade sequel, ''[[Space Invaders II]]'', was released exclusively in the United States. It was in a [[Cocktail arcade cabinet|cocktail-table format]] with very fast alien firing and a competitive [[Two-player game|two-player mode]]. During the summer of 1985, ''[[Return of the Invaders]]'' was released with updated color graphics and more complex movements and attack patterns for the aliens.<ref name="RG-41" /> Subsequent arcade sequels included ''[[Super Space Invaders '91]]'', ''[[Space Invaders DX]]'', and ''[[Space Invaders '95|Space Invaders {{'}}95]]''. Each game introduced minor gameplay additions to the original design. Like the original game, several of the arcade sequels have become collector's items, though some are considered rarer.<ref name="PriceGuide2" /> In 2002, Taito released ''[[Space Raiders (video game)|Space Raiders]]'', a [[third-person shooter]] reminiscent of ''Space Invaders''.<ref>{{cite web |url=http://www.gamespot.com/gamecube/action/spaceraiders/similar.html?mode=versions |title=Space Raiders: Release Summary |website=[[GameSpot]] |access-date=April 30, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090317105157/http://www.gamespot.com/gamecube/action/spaceraiders/similar.html?mode=versions |archive-date=March 17, 2009 }}</ref><ref>{{cite book |editor=Rico Komanoya |title=Japanese Game Graphics: Behind the Scenes of Your Favorite Games |year=2004 |publisher=Harper Design International |location=New York, NY |isbn=0-06-056772-4 |pages=116–121 |chapter=[[Space Raiders (video game)|Space Raiders]]}}</ref> [[File:SPACE INVADERS FRENZY.jpg|thumb|''Space Invaders Frenzy'' machine]] ''Space Invaders'' and its related games have been included in [[video game compilation]]s. ''[[Space Invaders Anniversary]]'' was released in 2003 for the [[PlayStation 2]] and included nine ''Space Invader'' variants.<ref>{{cite web |url=http://www.gamespot.com/ps2/action/spaceinvadersanniversary/news.html?sid=6086826 |title=Empire signs Space Invaders titles |author=Calvert, Justin |website=[[GameSpot]] |date=January 22, 2004 |access-date=May 10, 2008 |archive-date=March 17, 2009 |archive-url=https://web.archive.org/web/20090317105202/http://www.gamespot.com/ps2/action/spaceinvadersanniversary/news.html?sid=6086826 |url-status=live }}</ref> A similar game for the PlayStation Portable, ''[[Space Invaders Pocket]]'', was released in 2005.<ref>{{cite web |url=http://psp.ign.com/articles/613/613267p1.html |title=Boot to the Head for Bootleggers |website=[[IGN]] |author=Nix |date=May 12, 2005 |access-date=June 7, 2008 |archive-date=May 12, 2009 |archive-url=https://web.archive.org/web/20090512222832/http://psp.ign.com/articles/613/613267p1.html |url-status=live }}</ref> ''Space Invaders'', ''Space Invaders Part II'' and ''Return of the Invaders'' are included in ''[[Taito Legends]]'', a compilation of Taito's classic arcade games released in 2005 on the PlayStation 2, Xbox, and PC.<ref>{{cite web |url=http://www.2sega.com/corporate/corporate.php?item=pr_20051025c |title=Sega and Empire Interactive Launch Taito Legends for PlayStation 2, Xbox, PC |publisher=[[Sega]] |date=October 25, 2005 |access-date=May 5, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090512103357/http://www.2sega.com/corporate/corporate.php?item=pr_20051025c |archive-date=May 12, 2009}}</ref><ref>{{cite web |url=http://www.gamespot.com/ps2/action/taitolegends/news.html?sid=6133138 |title=Sega goes old school with Taito |author=Surette, Tim |website=[[GameSpot]] |date=August 13, 2005 |access-date=May 10, 2008 |archive-date=March 17, 2009 |archive-url=https://web.archive.org/web/20090317105145/http://www.gamespot.com/ps2/action/taitolegends/news.html?sid=6133138 |url-status=live }}</ref> ''Super Space Invaders '91'', ''Space Invaders DX'', and ''Space Invaders {{'}}95'' were included in ''[[Taito Legends 2]]'', a sequel compilation released in 2006.<ref>{{cite web |url=http://www.gamespot.com/news/6168839.html |title=More Taito Legends headed to US |author=Sinclair, Brendan |website=[[GameSpot]] |date=April 10, 2007 |access-date=May 10, 2008 |archive-date=May 13, 2008 |archive-url=https://web.archive.org/web/20080513034652/http://www.gamespot.com/news/6168839.html |url-status=live }}</ref> A stand-alone version was released by Super Impulse as part of its ''Tiny Arcade'' series, along with the [[Bandai Namco Entertainment|Namco]] games ''[[Pac-Man]]'', ''[[Ms. Pac-Man]]'', and ''[[Galaxian]]''.<ref>{{cite web |url=http://www.superimpulse.com/our-brands/tiny-arcade-2/ |title=Miniature iconic arcade games are now available from Super Impulse. |date=October 14, 2017 |access-date=October 15, 2017 |archive-date=October 15, 2017 |archive-url=https://web.archive.org/web/20171015044455/http://superimpulse.com/our-brands/tiny-arcade-2/ |url-status=live }}</ref> A ''Space Invaders'' game for the [[Atari Jaguar]] was worked on by [[Virtuality Entertainment]], which would have featured support for the unreleased [[Jaguar VR]] [[Video game accessory#Add-ons/peripherals|peripheral]]; however, the project never entered full development beyond reaching pre-production stages, with the only remaining proof of its existence being a [[game design document]].<ref>{{cite web|author=JAYSMITH2000|url=http://members.cox.net:80/jmsmith8/photo.htm|title=Jaguar Photo Collection – My Photo Gallery|website=members.cox.net|date=January 2, 2004|access-date=March 23, 2019|archive-url=https://web.archive.org/web/20040823140032/http://members.cox.net/jmsmith8/photo.htm|archive-date=August 23, 2004|url-status=dead}}</ref><ref>{{cite web|last=Buchanan|first=Adam|title=Incredibly Rare Working Prototype 'Atari Jaguar Virtual Reality Headset' Hardware Surfaces on eBay|url=http://www.retrocollect.com/News/incredibly-rare-working-prototype-atari-jaguar-virtual-reality-headset-hardware-surfaces-on-ebay.html|website=retrocollect.com|date=January 23, 2015|access-date=March 23, 2019|archive-date=March 23, 2019|archive-url=https://web.archive.org/web/20190323200514/http://www.retrocollect.com/News/incredibly-rare-working-prototype-atari-jaguar-virtual-reality-headset-hardware-surfaces-on-ebay.html|url-status=live}}</ref>
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