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Star Control II
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=== Deadline and budget === Reiche and Ford felt it was difficult to maintain Accolade's interest in the game.<ref name="gamespotinterview" /> In fact, Accolade had played a version of the game with placeholder dialog, and was content to ship the game with the "cryptic" text as-is.<ref name=":5" /> This led to an industry legend that the duo absconded to [[Alaska]] to finish the game without Accolade's interference.<ref>{{Cite book|url=http://archive.org/details/PCPowerplay-100-2004-06|title=Top 100 Moments|date=June 2004|publisher=PC Powerplay Issue 100|page=30|language=en|access-date=October 22, 2020}}</ref> The creators later clarified that Accolade did not interfere with development and was satisfied to publish the game in any form, and that this was important to their creative freedom and artistic success.<ref name="Barton2016" /> As the project went over schedule, their payment from Accolade came to an end.<ref name = "GDC2015"/> Fred Ford decided to financially support the team for the final months of development,<ref name="pelit">{{cite web|author=Nirvi|first=Niko|date=March 21, 2006|title=Star Control - Kontrollin aikakirjat|url=https://www.pelit.fi/artikkelit/star-controlbrkontrollin-aikakirjat/|access-date=October 22, 2020|publisher=[[Pelit]]}}</ref> and they were ultimately able to finish the project with the help of numerous family, friends, and other collaborators.<ref name=gamespotinterview/> The team stretched their music budget by holding a contest to create the game's soundtrack.<ref name="Barton2016"/> Reiche and Ford had previously discovered the sample-based [[MOD (file format)|MOD]] file format while porting the first ''Star Control'''s music to consoles.<ref name = "GDC2015"/> They posted the music contest to a [[newsgroup]] for [[Amiga]] users, despite the fact that the game was for [[Personal computer|PC]], because Amiga hobbyists were the main community of MOD-[[tracker music|tracker]] users in that time.<ref>{{cite web|author=Sihvola|first=Jari|date=March 2014|title=Trackerien tarina – modit soivat yhä|url=http://skrolli.fi/2014.3.boing.pdf|access-date=October 22, 2020|publisher=Skrolli magazine|page=37}}</ref> The contest attracted people from around the world, due to the popularity of the MOD format in the largely European [[demoscene]].<ref name = "GDC2015"/> The contest also led them to discover a teenager named Dan Nicholson, who they hired to create additional music as needed.<ref name="Barton2016"/> Further music came from existing team member [[Erol Otus]], who first composed the [[Ur-Quan]] theme on a synthesizer before it was re-sampled and exported to the MOD file format.<ref name = "GDC2015"/> The critically acclaimed soundtrack would include music from Aaron Grier, Erol Otus, Eric Berge, Riku Nuottajärvi, and Dan Nicholson.<ref name="FACTmag">{{cite web|author=Brad Stabler |author2=John Twells |author3=Miles Bowe |author4=Scott Wilson |author5=Tom Lea |date=April 18, 2015|title=The 100 best video game soundtracks of all time|url=https://en.wikipedia.org/wiki/Fact_(UK_magazine)|access-date=October 22, 2020|publisher=[[Fact (UK magazine)|FACT]]}}</ref> Months after its release, the team would create hours of voice dialog for the [[3DO Interactive Multiplayer|3DO]] version of the game, taking advantage of space afforded by [[CD-ROM]] technology, while bucking the trend of CD-based games with [[full motion video]].<ref name="retrogamer14">{{cite magazine|last=Szczepaniak|first=John|date=2005|title=Control & Conquer|url=http://publicaciones.retromuseo.com:8123/Revistasv1/Retro%20Gamer%20%5Ben-UK%5D/retro%20gamer%20%5Ben-uk%5D%20014.pdf|magazine=Retro Gamer|pages=85–87|access-date=October 22, 2020|archive-date=July 6, 2019|archive-url=https://web.archive.org/web/20190706201713/http://publicaciones.retromuseo.com:8123/Revistasv1/Retro%20Gamer%20%5Ben-UK%5D/retro%20gamer%20%5Ben-uk%5D%20014.pdf}}</ref> [[Game Developer (magazine)|Game Developer Magazine]] featured the game in its list of open source space games, praising its scale and charm, as well as its new features.<ref>{{Cite book|last=Staff|url=http://archive.org/details/GDM_January_2010|title=Space is the Place|date=2010|publisher=Game Developer Magazine - January 2010|page=4|language=en|access-date=October 22, 2020}}</ref> In the end, the 3DO version would feature 11 hours of voice audio, including performances from Reiche, as well as friends Greg Johnson and Erol Otus.<ref name="GDC2015">Archived at [https://ghostarchive.org/varchive/youtube/20211211/Napx0MjivCM Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20161122210232/https://www.youtube.com/watch?v=Napx0MjivCM Wayback Machine]{{cbignore}}: {{cite web|author=Fred Ford & Paul Reiche III|date=June 30, 2015|title=Classic Game Postmortem: Star Control|url=https://www.youtube.com/watch?v=Napx0MjivCM|access-date=October 22, 2020|website=YouTube|publisher=[[Game Developers Conference]]}}{{cbignore}}</ref>
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