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Storytelling System
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=== God-Machine Rules === In July 2013, White Wolf released a rules update and the first in a series of intended "Chronicle Books" that would give a default focus for games and update their rules to work with the new rules released in ''The God-Machine Chronicle''. The system changes include the addition of Conditions and Tilts, which are usually-temporary traits that can impact characters' abilities; while Conditions apply at all times, Tilts usually directly affect combat. The Experience Point system also changed greatly: throughout a session, players now accumulate "beats" through coping with or resolving Conditions, dealing with hardships, or accomplishing goals. When the player accumulates five beats, she may redeem these for an Experience. Improving character traits is now flat, such that buying the first dot of a trait costs the same as purchasing the final dot of the same. On August 16, 2014, [[Onyx Path Publishing]] revealed that they were publishing a second edition of the Chronicles of Darkness setting, using the God-Machine rules. They also announced that they would be releasing new editions of their first five games in the setting. While [[Vampire: The Requiem]] had released its ''The Strix Chronicle'' less than a year previous, Onyx Path conceded that the second edition of ''Requiem'' would be identical enough to ''Strix'' that they would supply a free PDF of the second edition to anyone who had already purchased a PDF copy of that book.<ref>{{cite web |url=http://theonyxpath.com/the-world-of-darkness-second-edition |title=The World of Darkness, Second Edition |author=Bailey, Rose |date=2014-08-16 |work=Onyx Path Publishing}}</ref>
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