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===Wargame=== {{Main|Wargaming}} [[File:Kriegsspiel 1824.jpg|thumb|right|A [[German game|German]] military [[wargame]] from 1824]] [[Wargaming|Wargames]] are simulations of military battles, campaigns, or entire wars. Players will have to consider situations that are analogous to the situations faced by leaders of historical battles. As such, wargames are usually heavy on simulation elements, and while they are all "strategy games", they can also be "strategic" or "tactical" in the military jargon sense. Its creator, [[H. G. Wells]], stated how "much better is this amiable miniature [war] than the real thing".<ref>{{cite news |last1=Rundle |first1=Michael |title=How H. G. Wells Invented Modern War Games 100 Years Ago |url=http://www.huffingtonpost.co.uk/2013/04/09/hg-wells-little-wars-how-_n_3044934.html |work=The Huffington Post |date=2013-04-09}}</ref> Traditionally, wargames have been played either with [[Miniature wargaming|miniatures]], using physical models of detailed terrain and miniature representations of people and equipment to depict the game state; or on a board, which commonly uses cardboard [[counter (board wargames)|counters]] on a [[hex map]]. Popular miniature wargames include ''[[Warhammer 40,000]]'' or its fantasy counterpart ''[[Warhammer Fantasy Battle|Warhammer Fantasy]]''. Popular strategic board wargames include ''[[Risk (game)|Risk]]'', ''[[Axis and Allies]]'', ''[[Diplomacy (game)|Diplomacy]]'', and ''[[Paths of Glory (board game)|Paths of Glory]]''. ''[[Advanced Squad Leader]]'' is a successful tactical scale wargame. It is instructive to compare the [[Total War (video game series)|''Total War'']] series to the ''[[Civilization (series)|Civilization]]'' series, where moving troops to a specific tile is a tactic because there are no short-range decisions. But in ''Empire: Total War (2009)'', every encounter between two armies activates a real-time mode in which they must fight and the same movement of troops is treated as a strategy. Throughout the game, the movement of each army is at a macro scale, because the player can control each battle at a micro scale. However, as an experience, the two types of military operations are quite similar and involve similar skills and thought processes. The concept of micro scale and macro scale can well describe the gameplay of a game; however, even very similar games can be difficult to integrate into a common vocabulary. In this definition, strategy does not explicitly describe the player's experience; it is more appropriate to describe different formal game components. The similarity of the actions taken in two different games does not affect our definition of them as strategy or tactics: we will only rely on their scale in their respective games.<ref name="multiple"/>
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