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Super Metroid
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===Sales=== In Japan, ''Super Metroid'' was the ninth-best-selling [[1994 in video games|video game of 1994]], with 531,000 copies sold that year.<ref name=":1">{{cite magazine |title=1994年のコンシューマーゲームソフトの売上 |trans-title=1994 Consumer Game Software Sales |magazine=[[Dengeki Oh]] |publisher=[[MediaWorks (publisher)|MediaWorks]] |lang=ja |url=http://www.rnac.ne.jp/~zangel/1994.htm |url-status=dead |archive-url=https://web.archive.org/web/20010920123100/http://www.rnac.ne.jp/~zangel/1994.htm |archive-date=September 20, 2001 |access-date=16 September 2021}}</ref> In North America, despite receiving critical acclaim, Rus McLaughlin of ''IGN'' said that ''Super Metroid'' arrived at a time when the lifecycle of SNES platform was coming to an end.<ref>{{cite web|first=Rus|last=McLaughlin |url=http://www.ign.com/articles/2008/08/15/ign-presents-the-history-of-metroid|title=IGN Presents The History of Metroid |work=[[IGN]]|publisher=[[Ziff Davis]]|date=August 24, 2007|access-date=February 17, 2008|archive-url=https://web.archive.org/web/20160322232835/http://www.ign.com/articles/2008/08/15/ign-presents-the-history-of-metroid |archive-date=March 22, 2016 |url-status=live}}</ref> Robinson similarly noted that, in a series tradition, the game was released at wrong place and time.<ref name=":0" /> With the help of strong marketing from Nintendo, ''Super Metroid'' sold well in North America,<ref name=gr-history /> topping the Super NES sales chart in [[1994 in video games|May 1994]].<ref name="EGMJul1994">{{cite magazine|date=July 1994|title=EGM's Hot Top Tens|url=https://retrocdn.net/images/a/af/EGM_US_060.pdf|magazine=[[Electronic Gaming Monthly]]|pages=48|archive-url=https://web.archive.org/web/20200115113206/https://retrocdn.net/images/a/af/EGM_US_060.pdf|archive-date=January 15, 2020|url-status=live}}</ref> A year after its release, Nintendo placed it on their [[Player's Choice]] marketing label.<ref name="NWR-VC-recommendations" /> By late 2003, the game had shipped 1.42 million copies worldwide.<ref name="whitepaper">{{cite report |title=2004 CESA Games White Paper |date=December 31, 2003 |pages=58–63 |publisher=[[Computer Entertainment Supplier's Association]]}}</ref>
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