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== Legacy == In a [[Gamasutra]] feature, Patrick Redding of [[Ubisoft]] attested that "the fact that so many of ''System Shock''{{'s}} features are now virtually ''de rigueur'' in modern [[Science fiction|sci-fi]] shooters is a testament to the influence exerted by this one game".<ref name="gamasutra2">{{cite web |archive-url=https://web.archive.org/web/20130511073515/http://www.gamasutra.com/view/feature/130249/the_gamasutra_quantum_leap_awards_.php?print=1 |url=http://www.gamasutra.com/features/20060901/quantum_01.shtml |title=The Gamasutra Quantum Leap Awards: First-Person Shooters |archive-date=May 11, 2013 |date=September 1, 2006 |last=Cifaldi |first=Frank |access-date=March 28, 2007}}</ref> [[GameSpy]] argued that the game "is the progenitor of today's story-based action games, a group with titles as diverse as ''[[Metal Gear Solid (1998 video game)|Metal Gear Solid]]'', ''[[Resident Evil (1996 video game)|Resident Evil]]'', and even ''[[Half-Life (video game)|Half-Life]]''".<ref name="gamespy" /> [[Eurogamer]] called the ''System Shock'' series "the benchmark for intelligent first-person gaming" and noted that it "kick-start[ed] the revolution which ... has influenced the design of countless other games".<ref name="eurogamer2">{{cite web |date=February 2, 2007 |url=http://www.eurogamer.net/article.php?article_id=71354 |title=Eye On '07: Xbox 360 |last=Fahey |first=Rob |work=[[Eurogamer]] |access-date=March 27, 2007 |archive-date=February 21, 2007 |archive-url=https://web.archive.org/web/20070221121738/http://www.eurogamer.net/article.php?article_id=71354 |url-status=live }}</ref> Steven Wright for ''[[Glixel]]'' said in a 2017 essay that ''System Shock'' still is important to gaming today, and that the only reasons it is not considered a "Mt. Olympus of gaming" is due to its lower sales compared to games like ''Half-Life'' that sold in the millions, and that at the time it was released, it was difficult for players to adjust to the complex systems in the game compared to straightforward first-person shooters.<ref name="glixel matters">{{cite web |url=http://www.glixel.com/news/why-system-shock-matters-w483835 |title=Why 'System Shock' Matters |first=Steven |last=Wright |date=May 23, 2017 |access-date=May 25, 2017 |work=[[Glixel]] |archive-date=May 28, 2017 |archive-url=https://web.archive.org/web/20170528131413/http://www.glixel.com/news/why-system-shock-matters-w483835 |url-status=live }}</ref> The game has been cited as a key popularizer of [[emergent gameplay]],<ref name="gamasutra2" /><ref name="trespasser">{{cite web |url=http://www.gamasutra.com/view/feature/3339/postmortem_dreamworks_.php |archive-url=https://web.archive.org/web/20140215155730/http://www.gamasutra.com/view/feature/3339/postmortem_dreamworks_.php |archive-date=February 15, 2014 |last=Wyckoff |first=Richard |title=Postmortem: DreamWorks Interactive's ''Trespasser'' |date=May 14, 1999 |work=[[Gamasutra]] |access-date=October 29, 2010 |url-status=dead }}</ref><ref name="ss2">{{cite web |url=http://www.gamespot.com/features/6130956/index.html |archive-url=https://web.archive.org/web/20140324122724/http://www.gamespot.com/articles/the-greatest-games-of-all-time-system-shock-2/1100-6130956/ |archive-date=March 24, 2014 |url-status=live |last=Shoemaker |first=Brad |title=A Shock to the System |work=[[GameSpot]] |date=August 12, 2005 |access-date=October 29, 2010}}</ref><!--its elements can combine to create unplanned situations.<ref name="gamespy"> {{cite web |archive-url=https://web.archive.org/web/20070108183511/http://archive.gamespy.com/articles/july01/top505/ |url=http://archive.gamespy.com/articles/july01/top505/ |title=GameSpy's Top 50 Games of All Time |publisher=[[GameSpy]] |author=The GameSpy Staff |archive-date=January 8, 2007 |access-date=October 29, 2010 |url-status=dead }} </ref>--> and alongside ''Thief'' and ''Deus Ex'', is considered one of the defining games of the [[immersive sim]] genre.<ref>{{cite web |url=https://www.gamedeveloper.com/audio/video-warren-spector-s-postmortem-of-i-deus-ex-i- |title=Video: Warren Spector's postmortem of Deus Ex |date=April 19, 2017 |access-date=April 21, 2017 |work=[[Gamasutra]] |archive-date=April 27, 2017 |archive-url=https://web.archive.org/web/20170427025240/http://www.gamasutra.com/view/news/296395/Video_Warren_Spectors_postmortem_of_Deus_Ex.php |url-status=live }}</ref><ref name="polygon arkane">{{cite web |url=http://www.polygon.com/2012/9/28/3425300/the-mirror-men-of-arkane |title=The Mirror Men of Arkane |first=Russ |last=Pitts |date=June 27, 2012 |access-date=April 17, 2017 |work=[[Polygon (website)|Polygon]] |archive-date=December 15, 2017 |archive-url=https://web.archive.org/web/20171215024351/https://www.polygon.com/2012/9/28/3425300/the-mirror-men-of-arkane |url-status=live }}</ref><ref name="polygon">{{cite web |url=http://www.polygon.com/2016/8/18/12539476/what-makes-an-immersive-sim-and-why-are-they-staging-a-comeback |title=What makes an Immersive Sim, and why are they staging a comeback? |first=Thomas |last=Biery |date=August 18, 2016 |access-date=April 7, 2017 |work=[[Polygon (website)|Polygon]] |archive-date=March 3, 2017 |archive-url=https://web.archive.org/web/20170303121527/http://www.polygon.com/2016/8/18/12539476/what-makes-an-immersive-sim-and-why-are-they-staging-a-comeback |url-status=live }}</ref> Certain game developers have acknowledged ''System Shock''{{'s}} influence on their products. With ''[[Deus Ex (video game)|Deus Ex]]'', developer Warren Spector revealed a desire to "build on the foundation laid by the Looking Glass guys in games like ... ''System Shock''".<ref name="eurogamer">{{cite web |date=August 4, 2000 |archive-url=https://web.archive.org/web/20110518105205/http://www.eurogamer.net/articles/warrens2 |url=http://www.eurogamer.net/article.php?article_id=337 |archive-date=May 18, 2011 |url-status=live |title=Warren Spector of Ion Storm (Part Two) |work=[[Eurogamer]] |access-date=March 27, 2007}}</ref> Developer [[Ken Levine (game developer)|Ken Levine]] has commented that the "spirit of ''System Shock'' is player-powered gameplay: the spirit of letting the player drive the game, not the game designer", and at [[Irrational Games]] "... that's always the game we ideally want to make".<ref name="escapist">{{cite web |archive-url=https://web.archive.org/web/20110106035754/http://www.escapistmagazine.com/articles/view/editorials/interviews/1227-Inside-The-Looking-Glass-The-Escapist-Talks-With-Ken-Levine |url=http://www.escapistmagazine.com/news/view/69617-Inside-The-Looking-Glass-The-Escapist-Talks-With-Ken-Levine |archive-date=January 6, 2011 |date=March 16, 2007 |last=Drake |first=Shannon |title=Inside The Looking Glass: The Escapist Talks With Ken Levine |work=[[The Escapist (magazine)|The Escapist]] |access-date=March 27, 2007 |url-status=dead }}</ref> ''System Shock'' was one of the key inspirations behind Irrational's ''[[BioShock]]''.<ref>{{cite web |url=http://pc.gamespy.com/pc/bioshock/707256p1.html |title=GameSpy: ''BioShock'' Preview |date=May 10, 2006 |access-date=November 4, 2007 |publisher=Gamespy |first=Li C. |last=Kuo |archive-date=October 30, 2007 |archive-url=https://web.archive.org/web/20071030124504/http://pc.gamespy.com/pc/bioshock/707256p1.html |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2004/10/12/bioshock-interview |title=IGN ''BioShock'' Interview |website=[[IGN]] |date=October 4, 2004 |access-date=August 27, 2017 |archive-date=August 1, 2017 |archive-url=https://web.archive.org/web/20170801032535/http://www.ign.com/articles/2004/10/12/bioshock-interview |url-status=live }}</ref> === Sequels and remakes === A sequel to ''System Shock'', titled ''[[System Shock 2]]'', was released by Looking Glass and Irrational Games in 1999 to further acclaim and awards.<ref name="metacritic2">{{cite web |url=http://www.metacritic.com/games/platforms/pc/systemshock2?q=System%20Shock%202 |title=''System Shock 2'' at Metacritic |work=[[Metacritic]] |access-date=April 13, 2007 |archive-date=May 14, 2007 |archive-url=https://web.archive.org/web/20070514205205/http://www.metacritic.com/games/platforms/pc/systemshock2?q=system%20shock%202 |url-status=live }}</ref> Following ''System Shock 2''{{'}}s release, and the subsequent closure of Looking Glass, the rights to the series had fallen to Meadowbrook Insurance Group (a subsidiary of Star Insurance Company), the entity that acquired the assets of Looking Glass.<ref name="Tlhoss">{{cite web |url=http://www.g4tv.com/thefeed/blog/post/713030/the-lost-history-of-system-shock/ |title=The Lost History of System Shock |publisher=[[G4 (U.S. TV channel)|G4TV]] |date=June 30, 2011 |access-date=February 17, 2013 |first=Jared |last=Newman |archive-date=January 13, 2013 |archive-url=https://web.archive.org/web/20130113082649/http://www.g4tv.com/thefeed/blog/post/713030/the-lost-history-of-system-shock/ |url-status=dead }}</ref> In 2012, [[Nightdive Studios]] were able to acquire the rights for ''System Shock 2'' and produced a digitally distributable version updated for modern operating systems. Nightdive Studios subsequently went on to acquire the rights for ''System Shock'' and the franchise as a whole.<ref name="fc nightdive">{{cite web |url=https://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead |title=How One Company is Bringing Old Video Games Back from the Dead |first=Jared |last=Newman |work=[[Fast Company (magazine)|Fast Company]] |date=November 12, 2015 |access-date=November 12, 2015 |archive-date=July 4, 2016 |archive-url=https://web.archive.org/web/20160704020716/http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead |url-status=live }}</ref> Night Dive said that they plan to release the [[source code]] of the game to the game community.<ref>[https://www.systemshock.org/index.php?topic=8402.0 System Shock Remake Feedback Request - Night Dive Studios] {{Webarchive|url=https://archive.today/20160306111324/https://www.systemshock.org/index.php?topic=8402.0 |date=March 6, 2016 }} on systemshock.org: ''"We've also tracked down the source code to the original game and will be releasing it to the community once it's ready."'' (February 10, 2016).</ref> A third game in the series was announced in 2015, titled ''System Shock 3'', and was to be developed by OtherSide Entertainment. Various trailers were released; however, in early 2020, it was announced that development team for ''System Shock 3'' had been let go by OtherSide and that the game was "critically behind".<ref name="EgSS3rep">{{cite news |author1=Vikki Blake |title=Report: System Shock 3 development team is "no longer employed" |url=https://www.eurogamer.net/articles/2020-02-09-report-system-shock-3-development-team-is-no-longer-employed |access-date=May 29, 2020 |work=[[Eurogamer]] |date=February 10, 2020 |archive-date=June 1, 2020 |archive-url=https://web.archive.org/web/20200601220807/https://www.eurogamer.net/articles/2020-02-09-report-system-shock-3-development-team-is-no-longer-employed |url-status=live }}</ref> While OtherSide initially stated that it was still working on the project, they later announced in May 2020, via Twitter, that [[Tencent]], one of China's largest video-game corporations, would be taking over development of the game and that they were no longer attached to it.<ref name="05gad10C">{{cite news |author1=Mariella Moon |title=Tencent is taking over troubled RPG 'System Shock 3' |url=https://www.engadget.com/tencent-is-taking-over-system-shock-3-063434560.html |access-date=May 29, 2020 |publisher=[[Engadget]] |date=May 21, 2020 |archive-date=May 29, 2020 |archive-url=https://web.archive.org/web/20200529074823/https://www.engadget.com/tencent-is-taking-over-system-shock-3-063434560.html |url-status=live }}</ref> Nightdive affirmed in August 2022 that Tencent now held the IP rights to the series, and if a third ''System Shock'' game were to be made, it would be up to Tencent as the Otherside team had since been transitioned to other projects.<ref>{{cite web | url=https://www.videogameschronicle.com/news/system-shocks-owner-says-its-now-up-to-tencent-if-sequels-get-made | title=System Shock's owner says it's now up to Tencent if sequels get made | date=August 27, 2022 }}</ref> {{anchor|Enhanced Edition}} One of the first projects Nightdive Studios did following the acquisition of the rights was to develop '''''System Shock: Enhanced Edition''''', which was released via [[GOG.com]] on September 22, 2015 for Microsoft Windows. Similar to the ''System Shock 2'' update, this version is intended to run on modern systems significantly easier among several other technical improvements such as the original resolution of 320×200, now boosted up to 1024×768 and 854×480 pixels in [[widescreen]] mode.<ref>{{cite web |url=http://www.ign.com/articles/2015/09/22/heres-whats-new-in-system-shock-enhanced-edition |website=IGN |date=September 22, 2015 |access-date=October 15, 2015 |title=Here's What's New In System Shock: Enhanced Edition |author=Vikki Blake |archive-date=October 20, 2015 |archive-url=https://web.archive.org/web/20151020051223/http://www.ign.com/articles/2015/09/22/heres-whats-new-in-system-shock-enhanced-edition |url-status=live }}</ref> The release also includes the original version of the game, titled ''System Shock: Classic'', with support for [[Microsoft Windows]], [[OS X]] and [[Linux]].<ref name="enhanced">{{cite web |title=Release: System Shock |url=http://www.gog.com/news/release_system_shock |website=[[GOG.com]] |publisher=[[CD Projekt]] |access-date=September 22, 2015 |date=September 22, 2015 |archive-date=September 23, 2015 |archive-url=https://web.archive.org/web/20150923060502/http://www.gog.com/news/release_system_shock |url-status=live }}</ref> ''System Shock: Enhanced Edition'' received very positive reviews. [[Metacritic]] calculated an average score of 85 out of 100, based on nine critic reviews.<ref name="SSEE">{{cite web |website=[[Metacritic]] |publisher=[[CBS Interactive]] |url=https://www.metacritic.com/game/system-shock-enhanced-edition/critic-reviews/?platform=pc |access-date=November 12, 2015 |title=System Shock: Enhanced Edition |archive-date=October 26, 2015 |archive-url=https://web.archive.org/web/20151026022839/http://www.metacritic.com/game/pc/system-shock-enhanced-edition/critic-reviews |url-status=live }}</ref> Cameron Farney of ''COGconnected'' said: "If you haven't played ''System Shock'' before, there’s never been a better time. Whether you’re into shooters or RPGs; or just want to experience a cyberpunk romp with a good beat, this one is for you."<ref name="SSEE" /> Shortly after the release of the ''Enhanced Edition'', Nightdive Studios announced their plans to develop [[System Shock (2023 video game)|a remake of ''System Shock'']] for [[Microsoft Windows]], [[Xbox One]] and [[PlayStation 4]], featuring improved art assets and other improvements, and reworking the game to use [[Unity (game engine)|Unity]].<ref>{{cite web |url=http://www.polygon.com/2015/11/25/9801434/system-shock-remake-first-look-art |title=System Shock is Being Reimagined, and We've Got The First Look |first=Allegra |last=Frank |date=November 25, 2015 |access-date=June 28, 2016 |work=[[Polygon (website)|Polygon]] |archive-date=July 16, 2016 |archive-url=https://web.archive.org/web/20160716182433/http://www.polygon.com/2015/11/25/9801434/system-shock-remake-first-look-art |url-status=live }}</ref><ref name="polygon gdc">{{cite web |url=http://www.polygon.com/2017/3/1/14784082/system-shock-reboot-unreal-engine |title=See what the System Shock reboot looks like in Unreal Engine |first=Christopher |last=Grant |date=March 1, 2017 |access-date=March 2, 2017 |work=[[Polygon (website)|Polygon]] |archive-date=March 2, 2017 |archive-url=https://web.archive.org/web/20170302021147/http://www.polygon.com/2017/3/1/14784082/system-shock-reboot-unreal-engine |url-status=live }}</ref> Initially, the game was announced as ''System Shock Remastered'', though was later changed to just ''System Shock'', as Night Dive considered that the game was more of a reboot of the franchise rather than a remastering of the original game.<ref>{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2016/05/15/system-shock-remastered-hits-kickstarter-this-june.aspx |title=System Shock Remastered Launches On Kickstarter This June |magazine=[[Game Informer]] |first=Elise |last=Favis |date=May 15, 2016 |access-date=May 15, 2016 |archive-date=July 19, 2016 |archive-url=https://web.archive.org/web/20160719224250/http://www.gameinformer.com/b/news/archive/2016/05/15/system-shock-remastered-hits-kickstarter-this-june.aspx |url-status=live }}</ref><ref>{{cite web |url=http://www.polygon.com/2016/6/24/12007602/system-shock-kickstarter-campaign-rewards-screens-demo |title=SYSTEM SHOCK REBOOT OPENS FOR CROWDFUNDING NEXT WEEK — HERE'S YOUR PREVIEW |first=Allegra |last=Frank |date=June 24, 2016 |access-date=June 24, 2016 |work=[[Polygon (website)|Polygon]] |archive-date=July 11, 2016 |archive-url=https://web.archive.org/web/20160711162226/http://www.polygon.com/2016/6/24/12007602/system-shock-kickstarter-campaign-rewards-screens-demo |url-status=live }}</ref> Originally planned for 2016, development suffered from many issues, such as a restart in development as a result of a switch of engine to [[Unreal Engine 4]], then another restart in 2018 after Night Dive found that their vision had too much [[feature creep]]. From here, they focused on staying true to bringing a faithful version of ''System Shock'' to modern systems with minimal new additions, with release no sooner than 2020.<ref>{{Cite web | url = https://www.pcgamer.com/nightdive-talks-system-shock-remakes-change-in-direction-expects-release-probably-q1-of-2020/ | title = Nightdive talks System Shock remake's change in direction, expects release 'probably Q1 of 2020' | first = Wes | last = Fenlon | date = March 23, 2018 | access-date = March 23, 2018 | work = [[PC Gamer]] | archive-date = March 24, 2018 | archive-url = https://web.archive.org/web/20180324181931/https://www.pcgamer.com/nightdive-talks-system-shock-remakes-change-in-direction-expects-release-probably-q1-of-2020/ | url-status = live }}</ref> After multiple further delays and after seven and a half years in development, [[System Shock (2023 video game)|''System Shock'']] was released on PC on May 30, 2023, to positive reviews. Console ports released around a year later on May 21, 2024, also getting positive reviews. In April 2018 the Mac version's [[source code]] was released by [[Nightdive Studios]] on [[GitHub]] under the [[GNU General Public License|GNU GPL-3.0-or-later]] license,<ref>{{cite web | url = https://www.gamedeveloper.com/programming/nightdive-shares-source-code-for-i-system-shock-i-on-mac | title = Nightdive shares source code for System Shock on Mac | first = Alex | last = Wawro | date = April 6, 2018 | access-date = April 6, 2018 | work = [[Gamasutra]] | archive-date = April 6, 2018 | archive-url = https://web.archive.org/web/20180406230659/https://www.gamasutra.com/view/news/316257/Nightdive_shares_source_code_for_System_Shock_on_Mac.php | url-status = live }}</ref> fulfilling a 2016 given promise.<ref name="sourcecode">[https://www.reddit.com/r/IAmA/comments/4pbc01/iama_founder_of_night_dive_studios_stephen_kick/d4jl1n7 IamA Founder of Night Dive Studios, Stephen Kick - We track down and restore classic video games! AMA!] {{webarchive|url=https://web.archive.org/web/20160721130419/https://www.reddit.com/r/IAmA/comments/4pbc01/iama_founder_of_night_dive_studios_stephen_kick/d4jl1n7 |date=2016-07-21 }} by Stephen Kick on [[reddit.com]]: ''"Lost source code is one of the things that genuinely depress me and we're currently evaluating the idea of releasing the code we've discovered and restored to anyone who wants to store it or modify it.[...] We have released the source to Strife: Veteran Edition and we are planning on releasing more code in the future."'' (22 June 2016).</ref><ref>[https://www.systemshock.org/index.php?topic=8402 System Shock Remake Feedback Request - Night Dive Studios] {{Webarchive|url=https://web.archive.org/web/20170610025526/https://www.systemshock.org/index.php?topic=8402 |date=June 10, 2017 }} on systemshock.org: "We've also tracked down the source code to the original game and will be releasing it to the community once it's ready." (10 February 2016).</ref> After one month of development, a [[cross-platform]] [[source port]], called "Shockolate", for modern [[compiler]]s and platforms was released by community developers.<ref>{{cite web |url=https://www.kotaku.com.au/2018/06/shockolate-is-a-cross-platform-system-shock-built-on-the-original-open-sourced-code/ |title='Shockolate' Is A Cross-Platform System Shock Built On The Original, Open-Sourced Code |author=Logan Booker |date=2018-06-16 |publisher=[[Kotaku]] |access-date=June 30, 2018 |archive-date=June 30, 2018 |archive-url=https://web.archive.org/web/20180630185843/https://www.kotaku.com.au/2018/06/shockolate-is-a-cross-platform-system-shock-built-on-the-original-open-sourced-code/ |url-status=dead }}</ref> [[Zen Studios]] released a pinball table based on ''System Shock'' for both ''[[Pinball FX (2023 video game)|Pinball FX]]'' and ''[[Pinball FX (2023 video game)#Pinball M|Pinball M]]'' on February 15, 2024,<ref>{{Cite web |date=2024-02-15 |title=Surprise! System Shock Is The Latest Pinball M & FX DLC Table |url=https://www.nintendolife.com/news/2024/02/surprise-system-shock-is-the-latest-pinball-m-and-fx-dlc-table |access-date=2025-01-08 |website=Nintendo Life |language=en-GB}}</ref> with the wizard mode featuring a showdown with SHODAN.<ref>{{Cite news |author1=Rich Stanton |date=2024-02-22 |title=I didn't have System Shock Pinball on my 2024 list but I'll take it |url=https://www.pcgamer.com/i-didnt-have-system-shock-pinball-on-my-2024-list-but-ill-take-it/ |access-date=2025-01-08 |work=PC Gamer |language=en}}</ref> The differences between the 2 versions are cosmetic only, ''Pinball M'' has blood on the playfield whereas ''Pinball FX'' does not. ===Television series=== A planned live-action television series based on ''System Shock'' was announced in October 2021. The show will be made for Binge, a video-game-centric streaming service, to be produced by [[Allan Ungar]] and with Night Dive's Stephen Kick and Larry Kuperman serving as executive producers.<ref>{{cite web | url = https://www.gamespot.com/articles/system-shock-tv-show-in-the-works/1100-6497025/ | title = System Shock TV Show In The Works | first = Eddie | last = Makuch | date = October 13, 2021 | access-date = October 13, 2021 | work = [[GameSpot]] | archive-date = October 13, 2021 | archive-url = https://web.archive.org/web/20211013131136/https://www.gamespot.com/articles/system-shock-tv-show-in-the-works/1100-6497025/ | url-status = live }}</ref> In January 2022, it was announced that [[Greg Russo (screenwriter)|Greg Russo]], screenwriter of [[Mortal Kombat (2021 film)|''Mortal Kombat'']], had been tapped to direct, write, and executive produce the series.<ref>{{Cite web|last=Rosario|first=Alexandra Del|date=2022-01-27|title='Mortal Kombat' Scribe Greg Russo To Adapt 'System Shock' For Binge Live-Action Series|url=https://deadline.com/2022/01/mortal-kombat-greg-russo-adapt-system-shock-live-action-series-binge-1234920405/|access-date=2022-01-27|website=Deadline|language=en-US|archive-date=January 27, 2022|archive-url=https://web.archive.org/web/20220127145957/https://deadline.com/2022/01/mortal-kombat-greg-russo-adapt-system-shock-live-action-series-binge-1234920405/|url-status=live}}</ref>
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