Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Theoretical computer science
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Computational geometry=== {{main|Computational geometry}} [[Computational geometry]] is a branch of computer science devoted to the study of algorithms that can be stated in terms of [[geometry]]. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. The main impetus for the development of computational geometry as a discipline was progress in [[computer graphics]] and computer-aided design and manufacturing ([[Computer-aided design|CAD]]/[[Computer-aided manufacturing|CAM]]), but many problems in computational geometry are classical in nature, and may come from [[mathematical visualization]]. Other important applications of computational geometry include [[robotics]] (motion planning and visibility problems), [[geographic information system]]s (GIS) (geometrical location and search, route planning), [[integrated circuit]] design (IC geometry design and verification), [[computer-aided engineering]] (CAE) (mesh generation), [[computer vision]] (3D reconstruction).
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)