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TimeSplitters
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====''TimeSplitters Rewind''==== On November 29, 2012, it was revealed that, partly in response to a petition for the release of an [[High-definition video|HD]] version of the series' original trilogy,<ref name=":3">{{Cite news|last=Tach|first=Dave|date=2012-11-29|title=Facebook group receives Crytek's blessing to remake TimeSplitters, calls for modders|language=en|work=[[Polygon (website)|Polygon]]|url=https://www.polygon.com/2012/11/29/3707228/facebook-group-receives-cryteks-blessing-to-remake-timesplitters|access-date=2020-11-22}}</ref> a group of fans had been given permission by Crytek to develop a ''TimeSplitters'' mod using [[CryEngine|CryEngine 3]].<ref>{{Cite web|last=Farrelly|first=Steve|date=2012-11-29|title=Crytek Offers Support Behind a CryEngine TimeSplitters Mod|url=https://www.ausgamers.com/news/read/3257940/crytek-offers-support-behind-a-cryengine-timesplitters-mod|access-date=2020-11-22|website=AusGamers}}</ref> The project lead, Michael Hubicka, stated that:<blockquote>"''TimeSplitters 4'' is our ultimate goal, but first we have to convince Crytek there is sufficient demand for the series through [an] HD Collection."<ref name=":3" /></blockquote>The game, named ''TimeSplitters Rewind'', will combine "greatest hits" elements from across the trilogy.<ref name=":22">{{Cite web|last=Lawardorn|first=Damien|date=2020-01-08|title=TimeSplitters Rewind to Release with 'Feasible Amount of Content' to Start|url=https://www.escapistmagazine.com/v2/timesplitters-rewind-to-release-with-feasible-amount-of-content-to-start/|access-date=2020-11-29|website=Escapist Magazine|language=en-US}}</ref> The team have stated that, although the engine will give ''Rewind'' more of a modern look, they "didn't plan on fixing something that isn't broken."<ref name=":4">{{Cite web|last=Slabaugh|first=Brett|date=2013-03-13|title=TimeSplitters Respawns Onto PC|url=https://v1.escapistmagazine.com/news/view/122678-TimeSplitters-Respawns-Onto-PC|access-date=2020-11-22|website=[[The Escapist (magazine)|The Escapist]]|language=en|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112025244/https://v1.escapistmagazine.com/news/view/122678-TimeSplitters-Respawns-Onto-PC|url-status=dead}}</ref> It is expected to feature both story and multiplayer modes and to be free of charge on the PC.<ref name=":4" /> The development team originally planned to develop the game using the [[Unreal Engine 4]]; however in 2017, they revealed an intention to instead use CryEngine 3, due to concerns that the Unreal version would be unable to "use the ''TimeSplitters'' IP and would likely have to re-brand."<ref>{{Cite web|last=Blake|first=Vikki|date=2017-07-24|title=TimeSplitters Rewind devs are "in talks with Crytek" to keep it going in CryEngine|url=https://www.pcgamesn.com/timesplitters-rewind/timesplitters-rewind-fan-game-cryengine|access-date=2020-11-22|website=PCGamesN|language=en-GB}}</ref> In January 2020, the team announced a shift in the game's intended release model, stating that they would begin by releasing a small, but "feasible" amount of content initially, followed later by further maps and content.<ref name=":22" /> In September 2020, new gameplay footage was released, over which the project's lead writer stated that "the game is looking and feeling really close", and has 57 people working on it.<ref>{{Cite web|last=Yin-Poole|first=Wesley|date=2020-09-19|title=TimeSplitters Rewind re-emerges with 30 minute gameplay video|url=https://www.eurogamer.net/articles/2020-09-19-timesplitters-rewind-re-emerges-with-30-minute-gameplay-video|access-date=2020-11-22|website=[[Eurogamer]]|language=en}}</ref> This was followed by a further update in December 2021 which indicated that the game was entering a "second round of QA testing"; however, no release window was provided.<ref>{{Cite web|last=Lara|first=James|date=2021-12-30|title=Fan-Made TimeSplitters Rewind Gets Development Update|url=https://mp1st.com/news/fan-made-timesplitters-rewind-gets-development-update|access-date=2022-01-05|website=MP1st|language=en-US}}</ref>
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