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Timeline of computer animation
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==2010s== {| class="wikitable" !Film !Year !Notes |- |''[[Teenage Mutant Ninja Turtles (2012 TV series)|Teenage Mutant Ninja Turtles]]'' |2012 | First CGI ''[[Teenage Mutant Ninja Turtles|TMNT]]'' animated series. |- |''[[Oblivion (2013 film) | Oblivion]]'' |2013 |First-ever use of a virtual production set on a feature film. |- |''[[Zafari]]'' |rowspan="2"align="center" |2018 |First television series produced entirely using a [[game engine]] (specifically [[Unreal Engine 4]]). |- |''[[Spider-Man: Into the Spider-Verse]]'' |First feature film to heavily use machine learning on artist-generated original data to aid production.<ref>{{Cite web |last=Grochola |first=Pav |date=2019-05-20 |title=Ink Lines and Machine Learning - fxguide |url=https://www.fxguide.com/fxfeatured/ink-lines-and-machine-learning/ |access-date=2023-10-26 |website=www.fxguide.com/ |language=en-US}}</ref> |- |''[[The Mandalorian]]'' |2019 |First usage of a 360-degree LED screen to combine virtual sets with live action actors. |- |}
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