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Unreal (1998 video game)
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===Mac OS=== The [[Mac (computer)|Mac]] version was released in parallel with the PC version. It supported [[QuickDraw 3D|RAVE]] hardware acceleration as well as 3DFX's Voodoo, built-in software rendering and, later on, OpenGL rendering. RAVE acceleration support allowed the game to support hardware 3D acceleration with just about every Mac that included it. It also supported [[Apple Inc.|Apple]]'s [[Game Sprockets]]. The last update for the [[Mac OS]] port was version 224b, which breaks network compatibility between it and the PC version, as well as lacking support for some user-created content made for 225 and 226f. Westlake Interactive, the company responsible for the port, claimed that previous patches were produced voluntarily in their free time, beyond their contractual obligations.<ref>{{cite web|url=http://westlakeinteractive.com/unrealstatus.html|title=Westlake Interactive|date=October 13, 1999|url-status=bot: unknown|archive-url=https://web.archive.org/web/19991013124911/http://westlakeinteractive.com/unrealstatus.html|archive-date=October 13, 1999}}</ref> They also stated that they did not receive the code for the 225 patch and that it had become unavailable due to Epic moving on to develop version 226.
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