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Unreal Tournament
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=== Player community === [[File:US Navy 021102-N-3235P-505 Crewmember assigned to the guided missile cruiser USS San Jacinto (CG 56) play Unreal Tournament.jpg|thumb|250px|[[USS San Jacinto (CG-56)|USS ''San Jacinto'' (CG-56)]] crewmembers playing the game, 2002]] Lead designer Cliff Bleszinski credited much of the game's success to its community. As he said in the November 2001 issue of ''[[Maximum PC]]'': "''Unreal Tournament'' would not have sold nearly two million copies if it did not have support from the community... We ship the very same tools that we used to build the game, and folks use these tools to realize their own visions of first-person action".<ref name="infiltration">{{Cite magazine |title=Infiltration |url=https://archive.org/stream/Maximum_PC_November_2001#page/n57/mode/2up |magazine=[[Maximum PC]] |author=Maximum PC|publisher=[[Future US]] |issue=November 2001 |page=58 |access-date=August 29, 2017}}</ref> Like ''Unreal'', ''Unreal Tournament'' is designed to be easily programmable and highly modularized.<ref>{{cite web|url=http://www.ischool.pitt.edu/people/lewis/utsaf.pdf |title=UTSAF: A Multi-Agent-Based Software Bridge for Interoperability between Distributed Military and Commercial Gaming Simulation |publisher=[[University of Pittsburgh]] |work=Department of Information Sciences and Telecommunications |access-date=October 19, 2016 |author1=Prasithsangaree, Phongsak |author2=Manojlovich, Joseph |author3=Hughes, Stephen |author4=Lewis, Mike |url-status=live |archive-url=https://web.archive.org/web/20161020042336/http://www.ischool.pitt.edu/people/lewis/utsaf.pdf |archive-date=October 20, 2016}}</ref> Through its scripting environment [[UnrealScript]] and level editor [[UnrealEd]], developers are able to modify easily most parts of the game to both manipulate default game behavior and to supplement the game with their own [[Mod (video games)|mods]].<ref>{{cite web|url=http://wlv.openrepository.com/wlv/bitstream/2436/34653/2/CGAMES_06(a)_Davies+and+Mehdi.pdf |title=BDI for Intelligent Agents in Computer Games |publisher=[[University of Wolverhampton]] |work=School of Computing and Information Technology |access-date=October 19, 2016 |author=N.P.Davies & Q.H.Mehdi |url-status=live |archive-url=https://web.archive.org/web/20161020035948/http://wlv.openrepository.com/wlv/bitstream/2436/34653/2/CGAMES_06%28a%29_Davies%2Band%2BMehdi.pdf |archive-date=October 20, 2016}}</ref><ref>{{cite web|url=http://repository.upenn.edu/cgi/viewcontent.cgi?article=1329&context=ese_papers |title=Human Behavior Models for Agents in Simulators and Games: Part II Gamebot Engineering with PMFserv |publisher=[[University of Pennsylvania]] |work=Department of Electrical & Systems Engineering |date=April 1, 2006 |access-date=October 19, 2016 |author1=Silverman, Barry G. |author2=Bharathy, Gnana K. |author3=O'Brien, Kevin |author4=Cornwell, Jason |url-status=live |archive-url=https://web.archive.org/web/20161020041350/http://repository.upenn.edu/cgi/viewcontent.cgi?article=1329&context=ese_papers |archive-date=October 20, 2016}}</ref> These range from slight changes on some aspects of gameplay (such as map voting) to [[Mod (video games)#Total conversion|total conversions]]. One modification, ''ChaosUT'', became popular enough that it was included with the 'Game of the Year' edition of the game, while ''[[Tactical Ops: Assault on Terror]]'' was released as a stand-alone retail product.<ref>{{cite web|url=https://books.google.com/books?id=FOkDAAAAMBAJ&q=GameAxis+mark+rein&pg=PA1994|title=GameAxis Unwired|first=S. P. H.|last=Magazines|date=April 2005|page=13|access-date=October 7, 2016|publisher=SPH Magazines|via=Google Books}}</ref> ''Unreal Tournament'' was played at the [[World Cyber Games]] in 2001<ref>{{cite web | url=http://www.wcg.com/6th/history/WCG2001/wcg2001_overview.asp | title=WCG History β WCG 2001 | publisher=[[World Cyber Games]], Inc. | access-date=July 1, 2012 | archive-url=https://web.archive.org/web/20130528115952/http://www.wcg.com/6th/history/wcg2001/wcg2001_overview.asp | archive-date=May 28, 2013}}</ref> and 2002.<ref>{{cite web|url=http://www.wcg.com/6th/history/WCG2002/wcg2002_overview.asp|archive-url=https://web.archive.org/web/20131203012225/http://www.wcg.com/6th/history/WCG2002/wcg2002_overview.asp|archive-date=December 3, 2013|title=WCG History β WCG 2002|publisher=[[World Cyber Games]], Inc.|access-date=October 8, 2016}}</ref>
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