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Editing
Video editing
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== Current applications == Video editing can be used for many purposes. Every [[social media]] app, workplace, [[YouTube]] video, and educational institute use this skill to create something visually appealing and informational.<ref>{{Cite journal|last1=Mackay|first1=Wendy E.|last2=Davenport|first2=Glorianna|date=July 1989|title=Virtual video editing in interactive multimedia applications|journal=Communications of the ACM|volume=32|issue=7|pages=802–810|doi=10.1145/65445.65447|s2cid=11325781}}</ref> [[File:Editing_Department_of_Faculty_of_Dramatic_Arts_in_Belgrade,_students_work_(1).jpg|thumb|Collaborative video editing]] *Personal use—Many programs online are easily obtainable to download from anyone's personal computer. [[Adobe Inc.|Adobe]], [[Canva]], and Filmora are a couple examples of programs that are downloadable for anyone to use.<ref>{{Cite web |title=How to Make Home Videos for Your Family Look Professional |url=https://www.movavi.com/support/how-to/how-to-make-home-movies.html |access-date=2023-10-27 |website=www.movavi.com}}</ref> *[[Virtual reality]]—Advancements are being made to help with editing spherical video used in virtual reality settings. The ability to edit in virtual reality was created so that users would be able to check their video edits in real time, without having to continually view the video in a headset between edits.<ref>{{Cite book|last1=Nguyen|first1=Cuong|last2=DiVerdi|first2=Stephen|last3=Hertzmann|first3=Aaron|last4=Liu|first4=Feng|title=Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems |chapter=Vremiere |date=2017|chapter-url=http://dl.acm.org/citation.cfm?doid=3025453.3025675|series=Chi '17|location=Denver, Colorado, USA|publisher=ACM Press|pages=5428–5438|doi=10.1145/3025453.3025675|isbn=9781450346559|s2cid=10639858}}</ref> *[[Social media]]—Video editing can be used for entertainment and other purposes on YouTube and other social media sites. School teachers have used video editing to help their students retain information and extend lessons outside the classroom.<ref>{{Cite journal|last1=Dreon|first1=Oliver|last2=Kerper|first2=Richard M.|last3=Landis|first3=Jon|date=May 2011|title=Digital Storytelling: A Tool for Teaching and Learning in the YouTube Generation|journal=Middle School Journal|volume=42|issue=5|pages=4–10|doi=10.1080/00940771.2011.11461777|s2cid=12395064|issn=0094-0771}}</ref>
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