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Video game modding
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==History== One of the first games that supported user modifications as packaged was ''[[Lode Runner]]'' (1983), which included a [[level editor]] which users could make and save levels to share with other players on the same computer.<ref name="routledge chp31">{{cite book | title = The Routledge Companion to Video Game Studies | editor-first = Bernard | editor-last = Perron | publisher = [[Taylor & Francis]] | date = 2014 | isbn = 978-1-136-29050-3 | chapter = Chapter 31: Shooting | first = Gerald | last = Voorhees | pages=251β258}}</ref> [[id Software]]'s ''[[Wolfenstein 3D]]'' (1992), one of the earliest [[first-person shooters]], was released in a form that did not intend for users to be able to mod the game, but users were able to find ways to manipulate the game's files after scouring them for data locations to create their own levels and graphics. Because of this, when id developed their next game, ''[[Doom (1993 video game)|Doom]]'', they purposely separated the game engine and other aspects related to the game's operation from the game levels and graphics, placing these into a WAD file, "WAD" short for "Where's All the Data?" In this manner, modders only needed to change the WAD file to mod the game, launching numerous [[Doom modding|''Doom'' modding efforts]].<ref name="routledge chp31"/> id's approach of separating data file from execution files became essential for modding of video games in the future.<ref name="routledge chp31"/>
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