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Virtual Boy
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===Controller=== [[File:Virtual-Boy-Controller.jpg|thumb|The Virtual Boy controller, and battery pack instead of AC adaptor]] The Virtual Boy is meant for the player to be seated at a table,<ref name="NYT Nintendo counts" /><ref>{{cite magazine|date=March 1995|title=Virtual Places in Small Spaces|page=24|magazine=[[GamePro]]|issue=68|url=https://retrocdn.net/images/0/07/GamePro_US_068.pdf|access-date=September 12, 2020|archive-date=January 13, 2020|archive-url=https://web.archive.org/web/20200113193151/https://retrocdn.net/images/0/07/GamePro_US_068.pdf|url-status=live}}</ref> and Nintendo promised but did not release a harness to wear while standing.<ref name="Guardian Super Mario">{{cite news|first=Kevin|last=Rafferty|title=Super Mario Takes Leap into Three Dimensional Space|newspaper=The Guardian|page=0|date=November 16, 1994|via=ProQuest|url=https://www.proquest.com/docview/294877556/4C825E3013B347F4PQ|access-date=August 25, 2020|archive-date=February 7, 2023|archive-url=https://web.archive.org/web/20230207095416/https://www.proquest.com/docview/294877556/4C825E3013B347F4PQ|url-status=live}}</ref> The Virtual Boy's heavy emphasis on three-dimensional movement requires the controller to operate along a Z-axis. Its controller is an attempt to implement dual digital [[D-pad]]s to control elements in the 3D environment. The controller is M-shaped, reminiscent of the [[Nintendo 64 controller]].<ref>{{cite web |url=http://mynintendonews.com/2013/11/30/digital-foundry-vita-remote-play-isnt-quite-as-good-as-the-wii-u-gamepad/ |title=Digital Foundry: Vita Remote Play Isn't Quite As Good As The Wii U GamePad |publisher=My Nintendo News |date=November 30, 2013 |access-date=June 20, 2014 |archive-url=https://web.archive.org/web/20140714204236/http://mynintendonews.com/2013/11/30/digital-foundry-vita-remote-play-isnt-quite-as-good-as-the-wii-u-gamepad/ |archive-date=July 14, 2014 |url-status=live }}</ref> The player holds onto either side of the controller which has a unique extendable power supply that slides onto the back, housing the system's six [[AA batteries]]. The batteries can be substituted with a wall adapter, via a "slide-on" attachment for constant power. In more traditional two-dimensional games, the two directional pads are interchangeable.<ref>{{cite web |url=http://www.nintendolife.com/news/2010/03/feature_the_making_of_the_nintendo_virtual_boy |title=Feature: The Making of the Nintendo Virtual Boy β Retro News @ Nintendo Life |date=March 26, 2010 |publisher=Nintendolife.com |access-date=June 20, 2014 |archive-url=https://web.archive.org/web/20140116051432/http://www.nintendolife.com/news/2010/03/feature_the_making_of_the_nintendo_virtual_boy |archive-date=January 16, 2014 |url-status=live }}</ref> For others with a more 3D environment, like ''[[Red Alarm]]'', ''[[3D Tetris]]'', or ''[[Teleroboxer]]'', each pad controls a different feature. The symmetry of the controller also allows left-handed gamers to reverse the controls, as does the [[Atari Lynx]].<ref>{{cite book |url=https://books.google.com/books?id=HaP1LUYyvT4C&q=%22atari+lynx%22+interchangeable+pads&pg=PT137 |title=The Official GameSalad Guide to Game Development |via=Google Books |date=April 12, 2013 |access-date=June 20, 2014 |isbn=978-1133605645 |publisher=Gamesalad |last1=Novak |first1=Jeannie |archive-date=February 7, 2023 |archive-url=https://web.archive.org/web/20230207095409/https://books.google.com/books?id=HaP1LUYyvT4C&q=%22atari+lynx%22+interchangeable+pads&pg=PT137 |url-status=live }}</ref>
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