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Visual programming language
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=== Video games === * [[Babylon.js]] has a node material editor that can be used to build shaders, procedural textures, particle systems and post processing effects.<ref>{{Cite web|title=Babylon.js Node Material Editor|url=https://nme.babylonjs.com/|access-date=2021-01-22|website=nme.babylonjs.com}}</ref> * [[Blender Game Engine]] (Graphical logic editor) * [[Buildbox]] * [[Clickteam|Clickteam Fusion]], a 2D game creation software with event editor system, developed by Clickteam SARL, originally known as Klik n' Play, The Games Factory and Multimedia Fusion 2 * [[Construct (game engine)|Construct]] 2-3 are HTML5-based 2D game editors, developed by Scirra Ltd. ** [[Construct (game engine)#Construct Classic|Construct Classic]] is the previous, DirectX-based open-sourced version of Construct.<ref>[http://www.scirra.com/forum/construct-classic Construct Classic home page]</ref><ref>[http://sourceforge.net/projects/construct/ Construct Classic page on SourceForge]</ref> * [[CryEngine]] has a node-based visual programming language called FlowGraph. * [[Dreams (video game)|Dreams]], which runs on PlayStation, has an extensive visual language to allow players to create any kind of game * [[Game Builder Garage]], a 3D and 2D game creation tool for the [[Nintendo Switch]], developed by [[Nintendo]]. * [[GameMaker Studio]], has a drag-and-drop game creation system developed by YoYo Games. * [[GameSalad]] is a visual game creation tool developed by GameSalad, Inc. * [[GDevelop]] is a visual game creation tool created by Florian Rival (4ian). * [[Godot (game engine)|Godot]] game engine allows game scripts and graphics shaders to be built using node-graph visual programming languages. * [[Human Resource Machine]] is a visual programming-based puzzle game developed by [[Tomorrow Corporation]]. * [[Kodu]], a software designed to program games with a 3D interface developed by Microsoft Research. * [[MakeCode Arcade]], by Microsoft * [[Pixel Game Maker MV]] is an interface-based 2D video game development tool. * [[Rec Room (video game)|Rec Room]] includes a game creation system with a node-based visual programming language called Circuits. * [[Snowdrop (game engine)|Snowdrop]] has a visual scripting system. * [[Stencyl]], a video game creation tool. * [[Unity (game engine)|Unity]] has a visual scripting system as of the ECS release. (Formally known as Bolt) * [[Unreal Engine 4]] has a node-based visual programming language called Blueprints, and also shaders. Many modern video games make use of [[Behavior tree (artificial intelligence, robotics and control)|behavior trees]], which are in principle a family of simple programming languages designed to [[Behavior model|model behaviors]] for [[non-player character]]s. The behaviors are modeled as trees, and are often edited in graphical editors.
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