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List of file formats
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=== [[Quake engine|''Quake'' engine]] === Formats used by games based on the [[Quake (series)|''Quake'']] engine. * BSP β [[Binary space partitioning|BSP]]: (For [[binary space partitioning]]) compiled map format * MAP β [[MAP (file format)|MAP]]: Raw map format used by [[Level editor|editors]] like [[GtkRadiant]] or [[Quake Army Knife|QuArK]] * MDL, MD2, MD3, MD5 β MDL/[[MD2 (file format)|MD2]]/[[MD3 (file format)|MD3]]/[[MD5 (file format)|MD5]]: Model for an item used in the game * PAK, PK2 β [[PAK (file format)|PAK]]/[[PK2 (file extension)|PK2]]: Data storage * PK3, PK4 β [[PK3 (file extension)|PK3]]/[[PK4 (file extension)|PK4]]: used by the ''[[Quake II]]'', ''[[Quake III Arena]]'' and ''[[Quake 4]]'' game engines, respectively, to store game data, textures etc. They are actually [[.zip]] files. * DAT β not specific file type, often generic extension for "data" files for a variety of applications, sometimes used for general data contained within the PK3/PK4 files ** FONTDAT β a DAT file used for formatting game fonts * ROQ β Video format * SAV β Savegame/Savefile format
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