Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Automaton
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Clocks== {{main|Automaton clock}} Automaton clocks are clocks which feature automatons within or around the housing and typically activate around the beginning of each hour, at each half hour, or at each quarter hour. They were largely produced from the 1st century BC to the end of the Victorian times in Europe. Older clocks typically featured religious characters or other mythical characters such as Death or Father Time. As time progressed, however, automaton clocks began to feature influential characters at the time of creation, such as kings, famous composers, or industrialists. Examples of automaton clocks include [[chariot clock]]s and [[cuckoo clock]]s. The [[Cuckooland Museum]] exhibits autonomous clocks. While automaton clocks are largely perceived to have been in use during medieval times in Europe, they are largely produced in Japan today. In [[Automata theory]], clocks are regarded as [[timed automaton]]s, a type of [[Finite-state machine|finite automaton]]. Automaton clocks being finite essentially means that automaton clocks have a certain number of states in which they can exist.<ref>{{Cite book |last=Wang |first=Jiacun |title=Formal Methods in Computer Science |publisher=CRC Press |year=2019 |isbn=978-1-4987-7532-8 |pages=34}}</ref> The exact number is the number of combinations possible on a clock with the hour, minute, and second hand: 43,200. The title of timed automaton declares that the automaton changes states at a set rate, which for clocks is 1 state change every second. Clock automata only takes as input the time displayed by the previous state. The automata uses this input to produce the next state, a display of time 1 second later than the previous. Clock automata often also use the previous state's input to 'decide' whether or not the next state requires merely changing the hands on the clock, or if a special function is required, such as a mechanical bird popping out of a house like in cuckoo clocks.<ref>{{Cite web |title=How Do Cuckoo Clocks Work? |url=https://www.cuckooclocks.com/blog2.asp |access-date=2024-06-02 |website=www.cuckooclocks.com}}</ref> This choice is evaluated through the position of complex gears, cams, axles, and other mechanical devices within the automaton.<ref>{{Cite web |last=Munchow |first=Joshua |date=2020-07-19 |title=All About Automata: Mechanical Magic (With Action Videos) |url=https://quillandpad.com/2020/07/19/all-about-automata-mechanical-magic-with-action-videos/ |access-date=2024-06-02 |website=Quill & Pad |language=en-US}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)