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BattleBots
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===Matches=== Matches are three minutes long. During a match, two robots do their best to destroy or disable each other using whatever means available. The match begins with a series of lights that flash from yellow to green. The original Comedy Central version used a standard Christmas tree as seen in the sport of [[drag racing]]; the ABC revival uses just one box of lights that flash yellow three times, and then flash green. If a robot pins or grabs an opposing robot by any means, the aggressor can hold the defender for up to 30 seconds before needing to release, though they are allowed to attempt another pin/grab after releasing, thereby granting another 30 seconds. Robots that are unable to release their opponent or otherwise become entangled may cause the match to be paused, allowing BattleBots technicians to enter the BattleBox and attempt to separate them. If they are able to be separated, the match restarts with the remaining time on the clock. If unable, the match will be ended prematurely and sent to the judges. If a robot is unable to move for ten seconds, because it is too badly damaged or it is stuck in some manner (e.g., ensnared in an arena-trap), it is declared knocked out. In the Comedy Central version, the driver could also call a "tap-out" to forfeit the match if his or her robot is about to be destroyed. This ends the match ten seconds later; the opposing driver is "asked" (but not instructed) not to attack during the ten-second count. If both robots survive the three minutes, or if the match is prematurely halted, a panel of judges distribute a total of 33 points (11 points a judge) over three categories: Damage, Aggression, and Control. Damage is weighted more heavily with five possible points, while Aggression and Control account for three each. Judges are provided with detailed guidelines for scoring, but in general terms, Damage points are awarded for how much non-cosmetic damage is inflicted to both robots either directly by their opponent and/or by arena hazards, Aggression refers to how much each robot engaged or avoided the other, and Control points are awarded based on how skillfully the drivers either evaded their opponents' attacks or positioned their own for maximum effectiveness. The robot with the higher score wins. Starting in Season 7, competitors who disagreed with the judges' decision may file an appeal, prompting a closer look at the fight and potentially overturning the decision. If this appeal fails, that team loses the ability to challenge further rulings that season. At the end of the tournament, a series of 'rumbles' or 'melee rounds' is typically held in each weight class, allowing robots that survived the main tournament to fight in a 'free for all' in a 5-minute match. Occasionally, there are too many robots for one rumble, and multiple rumbles are held with the top surviving bots competing in a final event. During the Season 5 Heavyweight rumble (the first rumble of that competition), a sheared-off robot part went through the Lexan arena roof and fell (harmlessly) into the audience. Because of this, the rest of the rumbles were canceled due to safety concerns.<ref>{{Cite web |title=Nightmare- San Francisco 2002 |url=http://www.robotcombat.com/nightmare_sf02.html |access-date=2024-02-24 |website=www.robotcombat.com}}</ref>
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