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Battlezone II: Combat Commander
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== Modifications == ''Battlezone II'' was one of the first few games to begin supporting modifications and was greatly expanded upon with the release of the [[unofficial patch]] 1.3 by Nathan Mates and Ken Miller, two employees of Pandemic Studio who had continued developing the game on their own time. Carey Chico, Art Director on the game, said: "Well, the goal of all our effort was to provide for a strong mod community to keep the game going. Seems like it's working."<ref>{{cite magazine | url=http://www.jtworld.net/bzmag/bzissue5.pdf | title=Interview [sic] with Carey Chico | last=Snyder | first=Jonathan | magazine=Battlezone Magazine | volume=1 | issue=5 | pages=2β4 | archive-url=https://web.archive.org/web/20120321020658/http://www.jtworld.net/bzmag/bzissue5.pdf | archive-date=21 March 2012 | url-status=dead}}</ref><ref>{{cite web | url=https://www.rockpapershotgun.com/battlezone-ii-its-alive-er-still | title=Battlezone II: It's Alive! Er, Still. | last=Meer | first=Alec | date=8 September 2009 | website=[[Rock Paper Shotgun]] | publisher=Gamer Network | archive-url=https://web.archive.org/web/20210613230239/https://www.rockpapershotgun.com/battlezone-ii-its-alive-er-still | archive-date=13 June 2021 | url-status=live | access-date=19 July 2023}}</ref> ''Battlezone II'' was designed to be able to support player [[Mod (computer gaming)|mod]]ifications and featured an in-game mapping tool. Existing vehicles can be modified and new vehicles can be created. Weapons, buildings and missions can also be edited.
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