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Cheating in online games
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===Disconnecting=== In games where wins and losses are recorded on a player's account, a player may disconnect when they are about to lose in order to prevent that loss from being recorded. This is usually done by activating known in-game glitches or through third-party sources via "IP booting" (a feature of firewall software). Some players do this if they feel their opponent is being unfair. Some games implement a disconnection penalty, usually by recording the disconnect as a loss, a deduction of experience, or even [[Elo rating system|Elo]] points. Certain games also have a 'disconnect delay' period before the player can disconnect that can last 10β30 seconds. This prevents a player from instantly disconnecting if they are about to die or lose. In some games, if a player disconnects they can receive a warning or even get locked out of online play for a short period.
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