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== Release == The team planned to release ''Chrono Trigger'' in late 1994, but release was pushed back to the following year.<ref name="perfectinterview" /> Early [[alpha version]]s of ''Chrono Trigger'' were demonstrated at the 1994 and 1995 ''[[V Jump]]'' festivals in Japan.<ref name="alphaversion">{{cite web |title=Alpha Versions |url=http://www.chronocompendium.com/Term/Alpha_Version_Screenshot.html |publisher=Chrono Compendium |access-date=January 14, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080103204100/http://www.chronocompendium.com/Term/Alpha_Version_Screenshot.html |archive-date=January 3, 2008}}</ref> A few months prior to the game's release, Square shipped a [[beta version]] to magazine reviewers and game stores for review. An unfinished build of the game dated November 17, 1994, it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Singing Mountain" and its eponymous tune.<ref name="prereleasemain">{{cite video game |title=Chrono Trigger (Prerelease) |url=http://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html |developer=Square Co |publisher=Square Soft |date=November 17, 1994 |platform=Super NES}}</ref><ref name="singing-mountain">{{cite video game |title=Chrono Trigger (Prerelease) |url=http://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html |developer=Square Co |publisher=Square Soft |date=November 17, 1994 |platform=Super NES |level=[http://www.chronocompendium.com/Term/Singing_Mountain Singing Mountain]}}</ref> Some names also differed; the character Soysaw (Slash in the US version) was known as Wiener, while Mayonnay (Flea in the US version) was named Ketchappa.<ref name="translated-prerelease">{{cite video game |title=Chrono Trigger (Prerelease) |url=http://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html |developer=Square Co |publisher=Square Soft |date=November 17, 1994 |platform=Super NES |level=[http://www.chronocompendium.com/Term/Translated_Text_(CTP).html Medina Elder's House] |quote=私は、ケチャッパ。日夜、魔王様をあがめて、魔族がこの地を手に入れる日を願い続けているのよ。 / オレは、ワイナー。魔族がその力を取り戻す日にそなえて剣の修行にいそしんでいるのだ。}}</ref> The [[ROM image]] for this early version was eventually uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world map NPC character sprites and presumed additional sprites for certain [[non-player character]]s.<ref name="prereleasemain" /> Around the game's release, Yuji Horii commented that ''Chrono Trigger'' "went beyond [the development team's] expectations", and Hironobu Sakaguchi congratulated the game's graphic artists and field designers.<ref name="perfectinterview">{{cite book |year=1995 |editor=V Jump |title=Chrono Trigger: The Perfect [Translation] |url=http://www.chronocompendium.com/Term/Chrono_Trigger:_The_Perfect.html |page=290 |language=ja |publisher=Shueisha |url-status=live |archive-url=https://web.archive.org/web/20160306175353/https://www.chronocompendium.com/Term/Chrono_Trigger%3A_The_Perfect.html |archive-date=March 6, 2016}}</ref> Sakaguchi intended to perfect the "sense of dancing you get from exploring Toriyama's worlds" in the event that they would make a sequel.<ref name="perfectinterview" /> ''Chrono Trigger'' used a 32-[[megabit]] [[ROM cartridge]] with battery-backed [[Random access memory|RAM]] for [[saved game]]s, lacking special on-cartridge coprocessors. The Japanese release of ''Chrono Trigger'' included art for the game's ending and running counts of items in the player's status menu.<ref name="translationcc">{{cite web |url=http://www.chronocompendium.com/Term/Translation_Differences.html |title=Translation Differences |access-date=February 8, 2008 |date=April 2007 |publisher=Chrono Compendium |url-status=live |archive-url=https://web.archive.org/web/20080205053944/http://www.chronocompendium.com/Term/Translation_Differences.html |archive-date=February 5, 2008}}</ref> Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of ''Chrono Trigger''{{'s}} early development (such as the piece "Singing Mountain").<ref name=autogenerated1>{{cite web |author=Yasunori Mitsuda |url=http://www.chronocompendium.com/Term/Singing_Mountain.html |title=Singing Mountain (Music) |access-date=April 2, 2007 |publisher=Chrono Compendium |url-status=live |archive-url=https://web.archive.org/web/20070426154538/http://www.chronocompendium.com/Term/Singing_Mountain.html |archive-date=April 26, 2007}}</ref> Hironobu Sakaguchi asked translator [[Ted Woolsey]] to localize ''Chrono Trigger'' for English audiences and gave him roughly thirty days to work.<ref name="p1woolsey">{{cite web |author=Ted Woolsey |url=http://www.playeronepodcast.com/forum/index.php?showtopic=145 |date=February 16, 2007 |title=Interview with Ted Woolsey | access-date=January 14, 2008 |publisher=Player One Podcast | url-status=dead | archive-url=https://web.archive.org/web/20071222172357/http://www.playeronepodcast.com/forum/index.php?showtopic=145 | archive-date=December 22, 2007}}</ref> Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context.<ref name="p1woolsey" /> Woolsey later reflected that he would have preferred {{frac|2|1|2}} months, and blames his rushed schedule on the prevailing attitude in Japan that games were children's toys rather than serious works.<ref name="p1woolsey" /> Some of his work was cut due to space constraints, though he still considered ''Trigger'' "one of the most satisfying games [he] ever worked on or played".<ref name="p1woolsey" /><ref name="woolseycut">{{cite web |author=Ted Woolsey, Bob Rork |url=http://www.chronocompendium.com/Term/Bob_Rork_Woolsey_Interview.html |title=Interview with Ted Woolsey |access-date=April 2, 2007 |publisher=Chrono Compendium |url-status=live |archive-url=https://web.archive.org/web/20060713020606/http://chronocompendium.com/Term/Bob_Rork_Woolsey_Interview.html |archive-date=July 13, 2006}}</ref> [[Nintendo of America]] censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion.<ref name="translationcc" /> The original SNES edition of ''Chrono Trigger'' was released on the [[Wii]] download service [[Virtual Console]] in Japan on April 26, 2011,<ref name="virtualconsole" /> in the US on May 16, 2011,<ref>{{cite web |last=Moriarty |first=Colin |title=Chrono Trigger Wii-Bound in America |url=http://uk.wii.ign.com/articles/116/1167812p1.html |website=IGN |access-date=May 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120613031401/http://uk.wii.ign.com/articles/116/1167812p1.html |archive-date=June 13, 2012}}</ref> and in Europe on May 20, 2011.<ref>{{cite web |title=Chrono Trigger Hits European Virtual Console on Friday |url=http://vc.nintendolife.com/news/2011/05/chrono_trigger_hits_european_virtual_console_on_friday |author=nintendolife |date=May 16, 2011 |access-date=May 20, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110519134444/http://vc.nintendolife.com/news/2011/05/chrono_trigger_hits_european_virtual_console_on_friday |archive-date=May 19, 2011}}</ref> Previously in April 2008, a ''Nintendo Power'' reader poll had identified ''Chrono Trigger'' as the third-most wanted game for the Virtual Console.<ref name="npvc">{{Cite magazine |date=June 2008 |magazine=[[Nintendo Power]] |volume=229 |publisher=[[Future US]] |page=25 |title=Wii Channels: Wanted!}}</ref> The game has also been ported to [[i-mode]],<ref name="mobileteaser">{{cite web |date=January 2011 |title=Chrono Trigger | Square Enix |url=http://www.square-enix.co.jp/mobile/sem/chronotrigger/ |publisher=[[Square Enix]] |access-date=February 2, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110219044846/http://www.square-enix.co.jp/mobile/sem/chronotrigger/ |archive-date=February 19, 2011}}</ref> the [[Virtual Console]],<ref name="virtualconsole">{{cite web |author=Siliconera Staff |date=March 2011 |title=Chrono Trigger Time Warps to Virtual Console Next Month | Siliconera |url=http://www.siliconera.com/2011/03/25/chrono-trigger-time-warps-to-virtual-console-next-month/ |website=Siliconera |access-date=March 26, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110402042159/http://www.siliconera.com/2011/03/25/chrono-trigger-time-warps-to-virtual-console-next-month/ |archive-date=April 2, 2011}}</ref> the [[PlayStation Network]],<ref>{{cite web |title=Chrono Trigger Coming to PS3 |date=April 22, 2011 |url=http://ps3.ign.com/articles/116/1163570p1.html |access-date=April 22, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110428232024/http://ps3.ign.com/articles/116/1163570p1.html |archive-date=April 28, 2011}}</ref> [[iOS]],<ref>{{cite news |title=TGS '11: Square Enix announces Chrono Trigger for iOS and Android, Dragon Quest Monsters and Ithadaki Street also revealed |newspaper=[[Pocket Gamer]] |url=http://www.pocketgamer.co.uk/r/Multiformat/Chrono+Trigger/news.asp?c=33458 |date=September 16, 2011 |url-status=live |archive-url=https://web.archive.org/web/20161220095805/http://www.pocketgamer.co.uk/r/Multiformat/Chrono%2BTrigger/news.asp?c=33458 |archive-date=December 20, 2016}}</ref> [[Android (operating system)|Android]],<ref>{{cite web |year=2011 |title=Square Enix Market – Chrono Trigger |url=http://www.square-enix.co.jp/smart/market/game005.html |publisher=[[Square Enix]] |access-date=June 25, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120620070735/http://www.square-enix.co.jp/smart/market/game005.html |archive-date=June 20, 2012}}</ref> and [[Windows]].<ref>{{cite web |url=https://kotaku.com/chrono-trigger-gets-surprise-release-on-pc-1823359578 |title=Chrono Trigger Gets Surprise Release On PC |first=Jason |last=Schreier |authorlink=Jason Schreier |date=February 27, 2018 | access-date=February 27, 2018 |work=[[Kotaku]] |url-status=live | archive-url=https://web.archive.org/web/20180227173625/https://kotaku.com/chrono-trigger-gets-surprise-release-on-pc-1823359578 |archive-date=February 27, 2018}}</ref> === PlayStation === Square released an enhanced [[porting|port]] of ''Chrono Trigger'' developed by [[Tose (company)|Tose]] in Japan for the Sony [[PlayStation (console)|PlayStation]] in 1999. Square timed its release before that of ''[[Chrono Cross]]'', the 1999 sequel to ''Chrono Trigger'', to familiarize new players with the story leading up to it.<ref name="ultimania" /> This version included [[anime]] cutscenes created by original character designer Akira Toriyama's [[Bird Studio]] and animated at [[Toei Animation]], as well as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cutscenes would illustrate subtle ties to ''Chrono Cross''.<ref name="ultimania" /> The port was released in North America in 2001—along with a newly translated version of ''[[Final Fantasy IV]]''—as ''[[Final Fantasy Chronicles]]''. Reviewers criticized ''Chronicles'' for its lengthy load times and an absence of new in-game features.<ref name="loadtime">{{Cite magazine |date=August 2001 |editor=Sam Kennedy |magazine=[[Official U.S. PlayStation Magazine]] |issue=47 |page=107 |title=Chrono Trigger |publisher=Ziff Davis Media Inc.}}</ref><ref>{{cite web |title=Final Fantasy Chronicles for PlayStation Review |url=http://www.gamespot.com/reviews/final-fantasy-chronicles-review/1900-2783150/ |website=GameSpot |author=Shoemaker, Brad |access-date=December 27, 2008 |date=June 6, 2001 |url-status=live |archive-url=https://web.archive.org/web/20150904102224/http://www.gamespot.com/reviews/final-fantasy-chronicles-review/1900-2783150/ |archive-date=September 4, 2015}}</ref> This same iteration was also re-released as a downloadable game on the PlayStation Network on October 4, 2011, for the [[PlayStation 3]], [[PlayStation Vita]], and [[PlayStation Portable]].<ref>{{cite web |url=http://blog.us.playstation.com/2011/09/29/chrono-trigger-hits-psn-this-tuesday/ |title=Chrono Trigger Hits PSN This Tuesday |work=PlayStation.Blog |date=September 29, 2011 |url-status=live |archive-url=https://web.archive.org/web/20150907001849/http://blog.us.playstation.com/2011/09/29/chrono-trigger-hits-psn-this-tuesday/ |archive-date=September 7, 2015}}</ref> === Nintendo DS === On July 2, 2008, Square Enix announced that they were planning to bring ''Chrono Trigger'' to the [[Nintendo DS]] handheld platform.<ref>{{cite web |url=http://na.square-enix.com/ctds/ |title=Chrono Trigger for Nintendo DS |publisher=Square Enix |access-date=February 16, 2009|archive-url=https://web.archive.org/web/20130510035803/http://na.square-enix.com/ctds/ |archive-date=May 10, 2013}}</ref> Composer [[Yasunori Mitsuda]] was pleased with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it."<ref name="famitsujuly2008" /> Square retained Masato Kato to oversee the port, and [[Tose (company)|Tose]] to program it.<ref name="dsultimania" /> Kato explained, "I wanted it to be based on the original Super NES release rather than the PlayStation version. I thought we should look at the additional elements from the PlayStation version, re-examine and re-work them to make it a complete edition. That's how it struck me and I told the staff so later on."<ref name="dsultimania" /> Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 [[Tokyo Game Show]].<ref name="famitsutgs">{{cite web |title=【ブースリポート】スクウェア・エニックスブースでは『FFXIII』ほかの最新映像を上映 |publisher=Famitsu |date=October 9, 2008 |url=http://www.famitsu.com/event/tgs/2008/1218697_1829.html |access-date=October 13, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081012051722/http://www.famitsu.com/event/tgs/2008/1218697_1829.html |archive-date=October 12, 2008 |language=ja}}</ref> The DS re-release contains all of the bonus material from the PlayStation port, as well as other enhancements.<ref>{{cite web |url=http://www.gamespot.com/ds/rpg/chronotriggerds/news.html?sid=6194298 |title=E3 2008: Chrono Trigger DS Hands-On |website=[[GameSpot]] |first=Sophia |last=Tong |date=July 16, 2008 |access-date=October 2, 2008|archive-url=https://web.archive.org/web/20120202035742/http://www.gamespot.com/chrono-trigger/previews/e3-2008-chrono-trigger-ds-hands-on-6194298/ |archive-date=February 2, 2012}}</ref> The added features include a more accurate and revised translation by Tom Slattery, a dual-screen mode which clears the top screen of all menus, a self-completing map screen, and a default "run" option.<ref name="test">{{Cite magazine |magazine=[[Nintendo Power]] |volume=233 |page=62 |date=October 2008 |title=The Big 15: Chrono Trigger |first=Justin |last=Cheng |publisher=[[Future US]]}}</ref> It also features the option to choose between two control schemes: one mirroring the original SNES controls, and the other making use of the DS's touch screen.<ref>{{cite video game |title=Chrono Trigger DS |developer=Square Enix |publisher=Square Enix |date=November 25, 2008 |platform=Nintendo DS}}</ref> Masato Kato participated in development, overseeing the addition of the monster-battling Arena,<ref>{{cite web |url=http://www.thegamingvault.com/2008/09/exclusive-chrono-trigger-ds-receives-monster-battling-addition/ |title=Chrono Trigger DS receives Monster Battling addition |publisher=The Gaming Vault |first=Michael |last=O'Connor |date=September 21, 2008 |access-date=October 1, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080924051624/http://www.thegamingvault.com/2008/09/exclusive-chrono-trigger-ds-receives-monster-battling-addition/ |archive-date=September 24, 2008}}</ref><ref name="multiplayer">{{cite web |year=2008 |title=Chrono Trigger Multiplayer Hands-on |url=http://ds.ign.com/articles/924/924699p1.html |access-date=May 4, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110626122243/http://ds.ign.com/articles/924/924699p1.html |archive-date=June 26, 2011}}</ref> two new areas, the Lost Sanctum and the Dimensional Vortex, and a new ending that further foreshadows the events of ''[[Chrono Cross]]''.<ref name="famitsuadditions">{{cite web |title=ニンテンドーDS版の追加要素が判明 『クロノ・トリガー』 |publisher=Famitsu |date=October 7, 2008 |url=http://www.famitsu.com/game/coming/1218561_1407.html |access-date=October 13, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081009234221/http://www.famitsu.com/game/coming/1218561_1407.html |archive-date=October 9, 2008}}</ref> One of the areas within the Vortex uses the "Singing Mountain" song that was featured on the original ''Chrono Trigger'' soundtrack. Additionally, one of the dungeons absent from the original game was remade within the Vortex. These new dungeons met with mixed reviews; [[GameSpot]] called them "frustrating" and "repetitive", while ''[[IGN]]'' noted that "the extra quests in the game connect extremely well."<ref name=ctdsreview>{{cite web |last=Anderson |first=Lark |title=Chrono Trigger Review |url=http://www.gamespot.com/reviews/chrono-trigger-review/1900-6201545/ |work=Gamespot.com |access-date=April 26, 2014 |date=November 21, 2008 |url-status=live |archive-url=https://web.archive.org/web/20140326114510/http://www.gamespot.com/reviews/chrono-trigger-review/1900-6201545/ |archive-date=March 26, 2014}}</ref><ref name="bozon1">{{cite web |last=Bozon |first=Mark |date=November 20, 2008 |title=Chrono Trigger for DS review |url=http://ds.ign.com/articles/932/932438p1.html |website=IGN |access-date=December 8, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081205110745/http://ds.ign.com/articles/932/932438p1.html |archive-date=December 5, 2008}}</ref> It was a nominee for "Best RPG for the Nintendo DS" in ''IGN''{{'}}s 2008 video game awards.<ref name="ignrpg">{{cite web |title=IGN DS: Best RPG 2008 |url=http://bestof.ign.com/2008/ds/7.html |website=IGN |access-date=April 26, 2014 |date=December 15, 2008|url-status=dead |archive-url=https://web.archive.org/web/20081219041632/http://bestof.ign.com/2008/ds/7.html|archive-date=December 19, 2008}}</ref> The Nintendo DS version of ''Chrono Trigger'' was the 22nd best-selling game of 2008 in Japan.<ref name="famitsu2008">{{cite magazine |title=JAPANESE 2008 MARKET REPORT |url=http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT |magazine=[[MCV (magazine)|MCV]] |access-date=January 9, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090122135649/http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT |archive-date=January 22, 2009}}</ref> === Mobile === A cellphone version was released in Japan on [[i-mode]] distribution service on August 25, 2011.<ref>{{cite web |title=スクエニ、iモード「クロノ・トリガー」時をめぐる壮大な物語が展開する名作RPG |date=April 25, 2011 |language=ja |url=http://game.watch.impress.co.jp/docs/news/20110425_441736.html |publisher=Game Watch |access-date=May 15, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130514162650/http://game.watch.impress.co.jp/docs/news/20110425_441736.html |archive-date=May 14, 2013}}</ref> An [[iOS]] version was released on December 8, 2011. This version is based on the Nintendo DS version, with graphics optimized for iOS.<ref>{{cite web |title=Chrono Trigger iOS Available Now |url=http://www.ign.com/articles/2011/12/08/chrono-trigger-ios-available-now |website=IGN |date=December 8, 2011 |access-date=May 15, 2013 |url-status=live |archive-url=https://web.archive.org/web/20140220133037/http://www.ign.com/articles/2011/12/08/chrono-trigger-ios-available-now |archive-date=February 20, 2014}}</ref> The game was later released for [[Android (operating system)|Android]] on October 29, 2012.<ref>{{cite web |title=Oh Man, Chrono Trigger Is On Android Now For $10 – This Is Even Better Than Final Fantasy |url=http://www.androidpolice.com/2012/10/29/oh-man-chrono-trigger-is-on-android-now-for-10-this-is-even-better-than-final-fantasy/ |publisher=Android Police |date=October 29, 2012 |access-date=May 15, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130508184420/http://www.androidpolice.com/2012/10/29/oh-man-chrono-trigger-is-on-android-now-for-10-this-is-even-better-than-final-fantasy/ |archive-date=May 8, 2013}}</ref><ref>{{cite web |title=スクエニ、「クロノ・トリガー」 Android/EZweb版も配信開始!! |language=ja |url=http://game.watch.impress.co.jp/docs/news/20111222_501023.html |publisher=Game Watch |date=November 22, 2011 |access-date=May 15, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130514154047/http://game.watch.impress.co.jp/docs/news/20111222_501023.html |archive-date=May 14, 2013}}</ref> An update incorporating most of the features of the Windows version—including the reintroduction of the animated cutscenes, which had been absent from the initial mobile release—was released on February 27, 2018, for both iOS and Android.<ref>{{cite web |title='Chrono Trigger' Updated with Cloud Saves, Controller Support, and More Alongside Steam Release |url=https://toucharcade.com/2018/02/27/chrono-trigger-iphone-android-update/ |publisher=TouchArcade |date=February 27, 2018 |access-date=March 25, 2021 |url-status=live |archive-url=https://web.archive.org/web/20210325182807/https://toucharcade.com/2018/02/27/chrono-trigger-iphone-android-update/ |archive-date=March 25, 2021}}</ref> === Windows === Square Enix released ''Chrono Trigger'' without an announcement for [[Windows]] via [[Steam (service)|Steam]] on February 27, 2018. This version includes most content from the Nintendo DS port besides the arena mode, as well as the higher resolution graphics from the mobile device releases, support for mouse and keyboard controls, and autosave features, along with additional content such as wallpapers and music.<ref>{{cite web |url=https://www.polygon.com/2018/2/27/17058294/chrono-trigger-windows-pc-release-date-trailer-steam |title=Now play one of the best RPGs ever on your PC |first=Allegra |last=Frank |date=February 27, 2018 | access-date = February 27, 2018 |work=[[Polygon (website)|Polygon]] | url-status=live | archive-url=https://web.archive.org/web/20180227182740/https://www.polygon.com/2018/2/27/17058294/chrono-trigger-windows-pc-release-date-trailer-steam | archive-date = February 27, 2018}}</ref><ref>{{Cite web |last=Arevalo |first=Moises |title=Play a RPG for PC low performance |url=https://chgeeks.com/5-juegos-de-rpg-para-pc-pocos-requisitos/ |website=Chgeeks|access-date=July 12, 2021|archive-date=July 12, 2021|archive-url=https://web.archive.org/web/20210712062608/https://chgeeks.com/5-juegos-de-rpg-para-pc-pocos-requisitos/|url-status=dead}}</ref> The PC port initially received a negative reception due to its inferior graphical quality, additional glitches, UI adapted for touchscreens, and failure to properly adapt the control scheme for keyboards and controllers.<ref name="PolygonPCPort">{{cite web |url=https://www.polygon.com/2018/2/27/17059510/chrono-trigger-pc-mobile-port |title=Chrono Trigger fans can't stand its PC port |first=Ben |last=Kuchera |date=February 27, 2018 | access-date = March 2, 2018 |work=[[Polygon (website)|Polygon]] | url-status=live | archive-url=https://web.archive.org/web/20180228001815/https://www.polygon.com/2018/2/27/17059510/chrono-trigger-pc-mobile-port | archive-date = February 28, 2018}}</ref><ref name="vg247pc">{{cite web |first=Alex |last=Donaldson |title=Chrono Trigger on PC is a perfect example of how to not re-release a classic game |url=https://www.vg247.com/2018/03/01/chrono-trigger-pc-perfect-example-not-re-release-classic-game/ |website=[[VG247]] |date=March 1, 2018 |access-date=February 1, 2024 |url-status=live |archive-url=https://web.archive.org/web/20180302014818/https://www.vg247.com/2018/03/01/chrono-trigger-pc-perfect-example-not-re-release-classic-game/ |archive-date=March 2, 2018}}</ref><ref name="ForbesPC">{{cite web |url=https://www.forbes.com/sites/olliebarder/2018/02/28/the-classic-chrono-trigger-has-been-ported-to-pc-and-its-not-good-at-all/#ad30bf041582 |title=The Classic 'Chrono Trigger' Has Been Ported To PC And It's Not Good At All |first=Ollie |last=Barder |date=February 28, 2018 | access-date = March 2, 2018 |work=[[Forbes]] | url-status=live | archive-url=https://web.archive.org/web/20180228202114/https://www.forbes.com/sites/olliebarder/2018/02/28/the-classic-chrono-trigger-has-been-ported-to-pc-and-its-not-good-at-all/#ad30bf041582 | archive-date = February 28, 2018}}</ref><ref>{{cite web |url=https://kotaku.com/oh-no-chrono-trigger-looks-awful-on-pc-1823364933 |title=Oh No, Chrono Trigger Looks Awful On PC |first=Jason |last=Schreier |authorlink=Jason Schreier |date=February 27, 2018 | access-date = March 2, 2018 |work=[[Kotaku]] | url-status=live | archive-url=https://web.archive.org/web/20180301122117/https://kotaku.com/oh-no-chrono-trigger-looks-awful-on-pc-1823364933 | archive-date = March 1, 2018}}</ref><ref>{{cite web |url=http://gametyrant.com/news/chrono-trigger-is-now-available-on-the-pc-but-fans-are-not-happy |title=CHRONO TRIGGER Is Now Available On The PC, But Fans Are Not Happy |first=Ramon |last=Hara |date=March 1, 2018 | access-date = March 2, 2018 |work=Game Tyrant | url-status=live | archive-url=https://web.archive.org/web/20180302225322/http://gametyrant.com/news/chrono-trigger-is-now-available-on-the-pc-but-fans-are-not-happy | archive-date = March 2, 2018}}</ref><ref>{{cite web |url=http://www.gamerevolution.com/features/371917-chrono-trigger-pc-big-piece-garbage |title=Chrono Trigger for PC is a Big Piece of Garbage |first=Jason |last=Faulkner |date=February 28, 2018 | access-date = March 2, 2018 |work=[[Game Revolution]] | url-status=live | archive-url=https://web.archive.org/web/20180301152803/http://www.gamerevolution.com/features/371917-chrono-trigger-pc-big-piece-garbage | archive-date = March 1, 2018}}</ref> In response, Square Enix provided various UI updates and several other improvements including adding an original graphics option based on the game's original version, fixing glitches introduced, and adding a true 16:9 widescreen presentation for the first time, to address the aforementioned complaints. In total, five major updates were released—the first on April 10, 2018, and the last on August 3, 2018—all of which have substantially improved its overall reception.<ref>{{cite web |url=https://www.gematsu.com/2018/04/chrono-trigger-for-pc-first-update-now-available |title=Chrono Trigger for PC first update now available |last=Romano |first=Sal |website=Gematsu |date=April 10, 2018 |access-date=March 27, 2021 |archive-date=December 16, 2019 |archive-url=https://web.archive.org/web/20191216133101/https://www.gematsu.com/2018/04/chrono-trigger-for-pc-first-update-now-available |url-status=live}}</ref><ref>{{cite web |url=https://gematsu.com/2018/05/chrono-trigger-for-pc-second-update-now-available |title=Chrono Trigger for PC second update now available |last=Romano |first=Sal |website=Gematsu |date=May 16, 2018 |access-date=March 27, 2021 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612140037/https://gematsu.com/2018/05/chrono-trigger-for-pc-second-update-now-available |url-status=live}}</ref><ref>{{cite web |url=https://gematsu.com/2018/06/chrono-trigger-for-pc-third-update-now-available |title=Chrono Trigger for PC third update now available |last=Romano |first=Sal |website=Gematsu |date=June 6, 2018 |access-date=March 27, 2021 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612162247/https://gematsu.com/2018/06/chrono-trigger-for-pc-third-update-now-available |url-status=live}}</ref><ref>{{cite web |url=https://www.gematsu.com/2018/06/chrono-trigger-for-pc-fourth-update-now-available |title=Chrono Trigger for PC fourth update now available |last=Romano |first=Sal |website=Gematsu |date=June 27, 2018 |access-date=March 27, 2021 |archive-date=November 27, 2020 |archive-url=https://web.archive.org/web/20201127143043/https://www.gematsu.com/2018/06/chrono-trigger-for-pc-fourth-update-now-available |url-status=live}}</ref><ref name="Update5">{{cite web |url=https://www.gematsu.com/2018/08/chrono-trigger-for-pc-fifth-update-now-available |title=Chrono Trigger for PC fifth update now available |last=Romano |first=Sal |website=Gematsu |date=August 3, 2018 |access-date=March 27, 2021 |archive-date=July 8, 2019 |archive-url=https://web.archive.org/web/20190708234839/https://www.gematsu.com/2018/08/chrono-trigger-for-pc-fifth-update-now-available |url-status=live}}</ref><ref name="Rescued">{{cite web |url=https://www.vg247.com/2018/08/08/chrono-trigger-pc-rescued-disaster/ |title=Chrono Trigger on PC has been rescued from disaster – and could even be argued as one of the best versions |last=Donaldson |first=Alex |website=[[VG247]] |date=August 8, 2018 |access-date=March 27, 2021 |archive-date=August 9, 2018 |archive-url=https://web.archive.org/web/20180809113944/https://www.vg247.com/2018/08/08/chrono-trigger-pc-rescued-disaster/ |url-status=live}}</ref> On March 11, 2022, a sixth major patch was released; it added ultrawide 21:9 support and other [[quality of life (video games)|quality of life]] features and improvements.<ref name="EurogamerMarch2022">{{cite web |url=https://www.eurogamer.net/chrono-trigger-update-on-mobile-and-pc-adds-extra-features |title=Chrono Trigger update on mobile and PC adds extra features |last=Nightingale |first=Ed |website=[[Eurogamer]] |date=March 9, 2022 |access-date=February 1, 2024 |archive-date=February 1, 2024 |archive-url=https://web.archive.org/web/20240201210802/https://www.eurogamer.net/chrono-trigger-update-on-mobile-and-pc-adds-extra-features |url-status=live}}</ref><ref name="PCGamerMarch2022">{{cite web |url=https://www.pcgamer.com/4-years-after-its-final-patch-chrono-trigger-on-pc-is-getting-a-new-update-with-219-support/ |title=4 years after its final patch, Chrono Trigger on PC is getting a new update with 21:9 support |last=Chalk |first=Andy |website=[[PC Gamer]] |date=March 10, 2022 |access-date=February 1, 2024 |archive-date=February 1, 2024 |archive-url=https://web.archive.org/web/20240201210803/https://www.pcgamer.com/4-years-after-its-final-patch-chrono-trigger-on-pc-is-getting-a-new-update-with-219-support/ |url-status=live}}</ref><ref name="USATodayMarch2022">{{cite web |url=https://ftw.usatoday.com/2022/03/chrono-trigger-pc-mobile-update-ultrawide-years |title=Chrono Trigger PC and Mobile receives first update in four years |last=Campbell |first=Kyle |website=[[USA Today]] |date=March 10, 2022 |access-date=January 30, 2024 |archive-date=February 4, 2023 |archive-url=https://web.archive.org/web/20230204021257/https://ftw.usatoday.com/2022/03/chrono-trigger-pc-mobile-update-ultrawide-years |url-status=live}}</ref>
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