Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Delaunay triangulation
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Divide and conquer=== A [[divide and conquer algorithm]] for triangulations in two dimensions was developed by Lee and Schachter and improved by [[Leonidas J. Guibas|Guibas]] and [[Jorge Stolfi|Stolfi]]{{r|GS1985}}{{r|Peterson}} and later by Dwyer.{{r|Dwyer1987}} In this algorithm, one recursively draws a line to split the vertices into two sets. The Delaunay triangulation is computed for each set, and then the two sets are merged along the splitting line. Using some clever tricks, the merge operation can be done in time {{math|O(''n'')}}, so the total running time is {{math|O(''n'' log ''n'')}}.{{r|Leach1992}} For certain types of point sets, such as a uniform random distribution, by intelligently picking the splitting lines the expected time can be reduced to {{math|O(''n'' log log ''n'')}} while still maintaining worst-case performance. A divide and conquer paradigm to performing a triangulation in {{mvar|d}} dimensions is presented in "DeWall: A fast divide and conquer Delaunay triangulation algorithm in E<sup>''d''</sup>" by P. Cignoni, C. Montani, R. Scopigno.{{r|CMS1998}} The divide and conquer algorithm has been shown to be the fastest DT generation technique sequentially.<ref>A Comparison of Sequential Delaunay Triangulation Algorithms {{cite web |url=http://www.cs.berkeley.edu/~jrs/meshpapers/SuDrysdale.pdf |title=Archived copy |access-date=2010-08-18 |url-status=dead |archive-url=https://web.archive.org/web/20120308043808/http://www.cs.berkeley.edu/%7Ejrs/meshpapers/SuDrysdale.pdf |archive-date=2012-03-08 }}</ref><ref>{{cite web|url=https://www.cs.cmu.edu/~quake/tripaper/triangle2.html|title=Triangulation Algorithms and Data Structures|website=www.cs.cmu.edu|access-date=25 April 2018|url-status=live|archive-url=https://web.archive.org/web/20171010072746/https://www.cs.cmu.edu/~quake/tripaper/triangle2.html|archive-date=10 October 2017}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)