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===DirectX 12 Ultimate=== Microsoft revealed DirectX 12 Ultimate in March 2020. DirectX 12 Ultimate will unify to a common library on both Windows 10 computers and the [[Xbox Series X]] and other ninth-generation Xbox consoles. Among the new features in Ultimate includes [[DirectX Raytracing|DirectX Raytracing 1.1]], Variable Rate Shading, which gives programmers control over the level of detail of shading depending on design choices, [[Shader#Primitive and Mesh shaders|Mesh Shaders]], and Sampler Feedback.<ref>{{cite web | url = https://devblogs.microsoft.com/directx/announcing-directx-12-ultimate/ | title = Announcing DirectX 12 Ultimate | date = March 19, 2020 | access-date = March 20, 2020 | publisher = [[Microsoft]] }}</ref><ref>{{cite web | url = https://www.gamedeveloper.com/production/microsoft-launches-directx-12-ultimate-to-support-next-gen-graphics | title = Microsoft launches DirectX 12 Ultimate to support next-gen graphics | first = Chris | last= Kerr | date = March 20, 2020 | access-date = March 20, 2020 | work = [[Gamasutra]] }}</ref>
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