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EverQuest II
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==East Asian version== {{Infobox video game |title = EverQuest II: East |image = |developer = [[Sony Online Entertainment]] |publisher = [[Gamania]] |designer = |engine = |released = April 2005 |genre = [[Massively multiplayer online role-playing game|MMORPG]] |modes = [[Multiplayer video game|Multiplayer]] |platforms = [[Microsoft Windows|Windows]] }} ''EverQuest II: East'' ([[Simplified Chinese]]: "{{Lang|zh-cn|ζ ε°½ηδ»»ε‘2: δΈζΉη}}"; [[Traditional Chinese]]: "{{Lang|zh-tw|η‘η‘ηδ»»ε2: ζ±ζΉη}}"; [[Korean language|Korean]]: "{{Lang|ko|μλ²νμ€νΈ2: μ΄μ€νΈ}}") was an alternate edition of ''EverQuest II'', developed for the [[China]], [[Taiwan]] and [[South Korea]] markets. [[Sony Online Entertainment]] developed and shipped ''EverQuest II: East'' to [[East Asia]] in April 2005. There were some proprietary missions for ''EverQuest II: East''. Sony Online Entertainment developed a separate character model for ''EverQuest II: East'' called "SOGA Model", which it also imported to the original version on LiveUpdate 16 on November 9, 2005. ''EverQuest II: East'' used settings similar to those from the original version. [[Gamania]] and SOE added some entities and quests only for the Eastern Version, unlike SOE's servers. In ''EverQuest II: East'', players could name their character in their local language. In ''EverQuest II: East'', most dialogue continued to use [[English language|English]], except the novice tutorial. Gamania localized the novice tutorials as a special feature of ''EverQuest II: East''. Because of the bad reputation of [[Internationalization and localization|localization]], ''EverQuest II: East'' failed in Asia. Gamania declared its termination on March 29, 2006. All Chinese accounts were transferred to the Mistmoore server, all Taiwanese accounts to the Najena server and all Korean accounts to Unrest.
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