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Game Developers Conference
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===Game Design Challenge=== [[Eric Zimmerman]] created the Game Design Challenge.<ref>{{cite web | title = GDC: The Game Design Challenge: The Nobel Peace Prize | url = https://www.gamedeveloper.com/design/gdc-the-game-design-challenge-the-nobel-peace-prize | date = March 24, 2006 | access-date = July 25, 2007 | first = Vincent | last = Diamante | archive-date = December 1, 2007 | archive-url = https://web.archive.org/web/20071201134554/http://www.gamasutra.com/view/feature/2633/gdc_the_game_design_challenge_.php | url-status = live }}</ref> "The idea of the challenge, he said, was to give everyone a sense of the process behind game design, and to attempt to get everyone thinking about new kinds of games." No actual game needs to be built, just designed. The goal of the 2nd annual Game Design Challenge was to create a game based on [[Emily Dickinson]]. It was won by [[Will Wright (game designer)|Will Wright]] who designed an Emily Dickinson personality simulator contained entirely on a [[USB flash drive]]. The personality would interact with the player by sending [[Instant messaging|Instant Messages]] and [[email]]. The goal was to maintain a stable relationship and avoid the two extremes: romantic obsession with the player or suicidal depression. The first occurrence meant constant interruptions when using the computer. The latter occurrence allowed for the simulation to delete itself. The 3rd time, the task was to create a game worthy of a [[Nobel Prize]]. [[Harvey Smith (game designer)|Harvey Smith]] won with his PeaceBomb game. It would utilize wireless devices to organize [[flash mobs]] to engage in random acts of charity. For the first 3 challenges, Eric Zimmerman has always ended the challenge by indicating that all the contestants' ideas could really be made into a game. The goal of the 4th annual Game Design Challenge was to create a game which was a [[religion]], or which could become one. It was won by [[Jason Rohrer]] who designed a one-player at a time multiplayer game named ''[[Chain World]]'' contained entirely on a [[USB flash drive]].<ref>{{cite web | title = GDC: The Game Design Challenge: Bigger Than Jesus | url = https://www.gamedeveloper.com/design/gdc-vault-debuts-2011-s-game-design-challenge-session-video | date = July 22, 2011 | access-date = July 25, 2011 | author = Gamasutra Staff | archive-date = July 23, 2011 | archive-url = https://web.archive.org/web/20110723211237/http://www.gamasutra.com/view/news/36021/GDC_Vault_Debuts_2011s_Game_Design_Challenge_Session_Video.php | url-status = live }}</ref>
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