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Intellivision
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===Decade=== As early as 1981, Dave Chandler's group began designing what would have been Mattel's next-generation console, codenamed ''Decade'' and now referred to as the ''Intellivision IV''.<ref>{{cite web|url=http://www.intellivisionlives.com/bluesky/hardware/intelli4_tech.html|archive-url=https://web.archive.org/web/20181116102535/http://www.intellivisionlives.com/bluesky/hardware/intelli4_tech.html|url-status=usurped|archive-date=November 16, 2018|title=Intellivision Classic Video Game System / Intellivision IV Console|website=www.intellivisionlives.com}}</ref> It would have been based on the [[32-bit]] [[Motorola 68000|MC68000]] processor and a 16-bit custom designed advanced graphic interface chip. Specifications called for dual-display support, 240Γ192 [[bitmap]] resolution, 16 programmable 12-bit colors (4096 colors), [[antialiasing]], 40Γ24 tiled graphics modes, four colors per tile (16 with shading), text layer and independent scrolling, 16 multicolored 16Γ16 sprites per scan-line, 32 level hardware sprite scaling. Line [[interrupt]]s for reprogramming sprite and color [[hardware register|registers]] would allow for many more sprites and colors on screen at the same time.<ref>{{cite web|url=http://papaintellivision.com/docIntv4.php|title=Intellivision IV Documents β Papa Intellivision|website=papaintellivision.com|access-date=2017-07-10|archive-date=2017-09-07|archive-url=https://web.archive.org/web/20170907021615/http://papaintellivision.com/docIntv4.php|url-status=live}}</ref> It was intended as a machine that could lead Mattel Electronics into the 1990s; however, on August 4, 1983, most hardware people at Mattel Electronics were [[laid off]].
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