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LightWave 3D
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===Nodes=== NewTek expanded LightWave's parameter setting capabilities with a [[node graph architecture]] (Node Editor) for LightWave 9. This Editor enabled broad hierarchical parameter setting on top of its fixed and stack-based parameter setting support. Example node types include mathematical, script, gradient, sample, instance, group, and shader. Nodes are usable within the Surface Editor, Mesh Displacement, and Virtual Studio features. A node plug-in API was released for third party developers to add their own nodes.<ref>{{cite web |url=http://static.lightwave3d.com/sdk/11-6/html/globals/nodeeditor.html |archive-url=https://web.archive.org/web/20160305125025/http://static.lightwave3d.com/sdk/11-6/html/globals/nodeeditor.html |url-status=dead |archive-date=March 5, 2016 |title=Globals: Node Editor Functions |website=Static.lightwave3d.com |access-date=2016-08-09 }}</ref> A notable example of third-party node development is Denis Pontonnier's Additional Nodes.<ref>{{cite web|url=http://dpont.pagesperso-orange.fr/plugins/nodes/Additionnal_Nodes_2.html |title=Additional Nodes for Lightwave 3D 9+ |website=Dpont.pagesperso-orange.fr |access-date=2016-08-09}}</ref> These free nodes enable modifying images, renders, [[procedural texture]]s, Hypervoxels, object motions, animation channels, and [[volumetric lighting|volumetric light]]s. Also they enable particles and other meshes to drive node parameters.
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