Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Map projection
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Scale=== {{further|Map scale factor}} A [[globe]] is the only way to represent the Earth with constant [[scale (map)|scale]] throughout the entire map in all directions. A map cannot achieve that property for any area, no matter how small. It can, however, achieve constant scale along specific lines. Some possible properties are: * The scale depends on location, but not on direction. This is equivalent to preservation of angles, the defining characteristic of a [[conformal map]]. * Scale is constant along any parallel in the direction of the parallel. This applies for any cylindrical or pseudocylindrical projection in normal aspect. * Combination of the above: the scale depends on latitude only, not on longitude or direction. This applies for the [[Mercator projection]] in normal aspect. * Scale is constant along all straight lines radiating from a particular geographic location. This is the defining characteristic of an equidistant projection such as the [[azimuthal equidistant projection]]. There are also projections (Maurer's [[two-point equidistant projection]], Close) where true distances from ''two'' points are preserved.<ref name="SnyderFlattening"/>{{rp|234}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)