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Missile Command
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===Sequels=== In late 1980, a two-player sequel ''Missile Command 2'' was field tested but never released,<ref>[http://www.arcade-museum.com/game_detail.php?game_id=8716 Missile Command 2 - Videogame by Atari], arcade-museum.com</ref> although at least one prototype appeared in an arcade in [[Santa Clara, California]]. This game was similar to the original except that each player had their own set of cities and missile batteries and the players could cooperate to save each other's cities from the onslaught. In 1992, Atari developed a prototype of an arcade game called ''Arcade Classics'' for their 20th anniversary, which included ''Missile Command 2'' and ''Super Centipede''. Despite its name, however, this version was not the unreleased sequel, but an enhanced remake of the first game. In 1981, an enhancement kit was made by [[General Computer Corporation|General Computer Corp.]] to convert ''Missile Command'' into ''Super Missile Attack''. This made the game even harder, and added a [[UFO]] to the player's enemies. In 1982, Atari released a game called ''[[Liberator (video game)|Liberator]]'', which was seen by some as being a sequel to ''Missile Command'' with the situation essentially reversed; in ''Liberator'', the player is the one attacking planetary bases from orbit.<ref>[http://www.arcade-museum.com/game_detail.php?game_id=8425 Liberator - Videogame by Atari], arcade-museum.com</ref>
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