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Motion estimation
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===Video coding=== Applying the motion vectors to an image to synthesize the transformation to the next image is called [[motion compensation]].<ref name="FurhtGreenberg2012">{{cite book|author1=Borko Furht|author2=Joshua Greenberg|author3=Raymond Westwater|title=Motion Estimation Algorithms for Video Compression|url=https://books.google.com/books?id=OaLhBwAAQBAJ&q=%22motion+compensation%22|date=6 December 2012|publisher=Springer Science & Business Media|isbn=978-1-4615-6241-2}}</ref> It is most easily applied to [[discrete cosine transform]] (DCT) based [[video coding standards]], because the coding is performed in blocks.<ref>{{cite book |last1=Swartz |first1=Charles S. |title=Understanding Digital Cinema: A Professional Handbook |date=2005 |publisher=[[Taylor & Francis]] |isbn=9780240806174 |page=143 |url=https://books.google.com/books?id=tYw3ehoBnjkC&pg=PA143}}</ref> As a way of exploiting temporal redundancy, motion estimation and compensation are key parts of [[video compression]]. Almost all video coding standards use block-based motion estimation and compensation such as the [[MPEG]] series including the most recent [[HEVC]].
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