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Photon mapping
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====Calculating radiance using the photon map==== In order to calculate surface radiance at an intersection point, one of the cached photon maps is used. The steps are: # Gather the N nearest photons using the nearest neighbor search function on the photon map. # Let S be the sphere that contains these N photons. # For each photon, divide the amount of flux (real photons) that the photon represents by the area of S and multiply by the [[Bidirectional reflectance distribution function|BRDF]] applied to that photon. # The sum of those results for each photon represents total surface radiance returned by the surface intersection in the direction of the ray that struck it.
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