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Plok!
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=== Concepts and design === ''Fleapit'' characters not included in ''Plok!'' include Armstrong, a "mini-version" of Rockyfella;<ref>{{cite web|last=Pickford |first=Ste|url=http://www.zee-3.com/pickfordbros/archive/view.php?post=343|title=Plok art β Armstrong|website=Zee-3|date=7 October 2009|accessdate=20 February 2021}}</ref> and Suki, a [[manga]]-style character who ran an item shop.<ref>{{cite web|last=Pickford |first=Ste|date=5 May 2005|url=http://www.zee-3.com/pickfordbros/archive/view.php?post=446|title=Suki sketch|website=Zee-3|accessdate=20 February 2021}}</ref> The Bobbins Brothers and Womack were carried over from ''Fleapit''<ref name = "Vinylalbumnotes"/> (although Womack underwent a major redesign by Brooke, which Ste appreciated<ref>{{cite web|last=Pickford |first=Ste|date=17 October 2004|url=http://www.zee-3.com/pickfordbros/archive/view.php?post=469|title=Womack surprises Plok|website=Zee-3|accessdate=20 February 2021}}</ref>) while the Penkinos were originally conceived for ''Plok!''.<ref name = "Vinylalbumnotes"/> The "floating" limb movements were coded in John's first prototype of ''Fleapit'', with the idea of removing limbs incorporated later as the Pickfords experimented.<ref name = "Vinylalbumnotes"/> The concept of costume and vehicle power-ups also originated in ''Fleapit'',<ref name = "Fleapitwork"/> although the set of power-ups changed, with only the helicopter carrying over;{{sfn|Szczepaniak|2020|p=58}} ''Fleapit''-exclusive power-ups included "Robo Plok," a robot form that improved maneuverability and was inspired by [[Ro-Jaws]] from the ''[[2000 AD (comics)|2000 AD]]'' comics;<ref>{{cite web|last=Pickford|first=Ste|date=14 October 2004|url=http://www.zee-3.com/pickfordbros/archive/view.php?post=456|title=Robo Plok|website=Zee-3|accessdate=20 February 2021}}</ref> "Ninja Plok," which armed him with an endless supply of throwing stars;<ref>{{cite web|last=Pickford|first=Ste|date=14 October 2004|url=http://www.zee-3.com/pickfordbros/archive/view.php?post=455|title=Ninja Plok|website=Zee-3|accessdate=20 February 2021}}</ref> and "Super Plok," a superhero form with flying abilities.<ref>{{cite web|last=Pickford|first=Ste|date=14 October 2004|url=http://www.zee-3.com/pickfordbros/archive/view.php?post=454|title=Super Plok|website=Zee-3|accessdate=21 February 2021}}</ref> Plok also had the "smart bomb," an ability in which he enraged himself to the point of exploding and wiping out all enemies on screen (as well as his own limbs).<ref name = "Vinylalbumnotes"/> By the time development of the SNES game began, the code for ''Fleapit'' had been lost. As a result, Buckley started programming based on what he saw in [[VHS]] footage of the game, including Plok attacking fleas with his limbs and skidding down slanted platforms.{{sfn|Szczepaniak|2020|p=55}} Brooke conceived the idea of triggering parts of the scenery with limbs, reasoning that the scenery "looked a bit rough" when constantly looping. However, executing this idea proved difficult, as it affected the [[collision detection]] and caused Plok's movements to be jerky.{{sfn|Szczepaniak|2020|p=56}} He came up with the limb-holding coat hangers two weeks later.{{sfn|Szczepaniak|2020|p=56}} The vehicles were left for the final stages, as incorporating them into earlier levels would have required too much work to "balance" them with the other aspects of those stages.{{sfn|Szczepaniak|2020|p=58}}
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