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Prototype
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=== Other programming/computing concepts === In many [[programming language]]s, a ''[[function prototype]]'' is the [[declaration (computer science)|declaration]] of a [[subroutine]] or function (and should not be confused with software prototyping). This term is rather [[C (programming language)|C]]/[[C++]]-specific; other terms for this notion are ''signature'', ''type'' and ''interface''. In [[prototype-based programming]] (a form of [[object-oriented programming]]), new objects are produced by cloning existing objects, which are called prototypes.<ref>{{Cite web |title=5.5 Function Prototypes |url= http://h30097.www3.hp.com/docs/base_doc/DOCUMENTATION/V40F_HTML/AQTLTBTE/DOCU_055.HTM |publisher=HP |access-date=2012-05-03}}</ref> The term may also refer to the [[Prototype Javascript Framework]]. Additionally, the term may refer to the [[Prototype pattern|prototype]] design pattern. Continuous learning approaches within organizations or businesses may also use the concept of business or process prototypes through software models. The concept of prototypicality is used to describe how much a website deviates from the expected norm, and leads to a lowering of user preference for that site's design.<ref>{{Cite journal|last1=Tuch|first1=Alexandre N.|last2=Presslaber|first2=Eva E.|last3=Stöcklin|first3=Markus|last4=Opwis|first4=Klaus|last5=Bargas-Avila|first5=Javier A.|date=2012-11-01|title=The role of visual complexity and prototypicality regarding first impression of websites: Working towards understanding aesthetic judgments|journal=International Journal of Human-Computer Studies|volume=70|issue=11|pages=794–811|doi=10.1016/j.ijhcs.2012.06.003|s2cid=9051274 |issn=1071-5819}}</ref>
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