Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Scrolling
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Video games ==<!-- This section is linked from [[Bubble Bobble]] --> {{see also|Side-scrolling video game|Vertically scrolling video game|Parallax scrolling|2.5D}} In [[Video game|computer and video games]], scrolling of a playing field allows the player to control an object in a large contiguous area. Early examples of this method include [[Taito]]'s 1974 vertical-scrolling [[racing video game]] ''[[Speed Race]]'',<ref>{{KLOV game|id=9709|name=Speed Race}}</ref> [[Sega]]'s 1976 [[2.5D|forward-scrolling]] [[racing game]]s ''[[Fonz (arcade)|Moto-Cross]]''<ref name=Moto-Cross>{{KLOV game|12812|Moto-Cross}}</ref> (''Fonz'')<ref name=Fonz>{{KLOV game|id=12812|name=Fonz}}</ref> and ''Road Race'',<ref name=Road-Race>{{KLOV game|12733|Road Race}}</ref> and ''Super Bug''. Previously the [[flip-screen]] method was used to indicate moving backgrounds. The [[Namco Galaxian]] [[arcade system board]] introduced with ''[[Galaxian]]'' in 1979 pioneered a [[Sprite (computer graphics)|sprite]] system that animated pre-loaded sprites over a scrolling background, which became the basis for [[Nintendo]]'s ''[[Radar Scope]]'' and ''[[Donkey Kong (arcade game)|Donkey Kong]]'' arcade hardware and [[home console]]s such as the [[Nintendo Entertainment System]].<ref>[https://web.archive.org/web/20120505103737/http://www.glitterberri.com/developer-interviews/how-the-famicom-was-born/making-the-famicom-a-reality/ Making the Famicom a Reality], ''Nikkei Electronics'' (September 12, 1994)</ref> [[Parallax scroll]]ing, which was first featured in ''[[Moon Patrol]]'', involves several [[transparency (optics)|semi-transparent]] layers (called playfields), which scroll on top of each other at varying rates in order to give an early [[2.5D|pseudo-3D]] illusion of depth.<ref>{{cite web|url=http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-3|title=Gaming's Most Important Evolutions|page=3|publisher=[[GamesRadar]]|date=October 8, 2010|access-date=2011-04-27}}</ref> '''{{vanchor|Belt scrolling}}''' is a method used in side-scrolling [[beat 'em up]] games with a downward camera angle where players can move up and down in addition to left and right.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)