Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Structure
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Software == {{Main|Software architecture}} Software architecture is the specific choices made between possible alternatives within a framework. For example, a framework might require a database and the architecture would specify the type and manufacturer of the database. The [[Structure chart|structure]] of software is the way in which it is partitioned into interrelated components. A key structural issue is minimizing dependencies between these components. This makes it possible to change one component without requiring changes in others.<ref>{{cite book|last1=Gorton|first1=Ian|title=Essential software architecture|date=2011|publisher=Springer|location=Berlin|isbn=9783642191763|edition=2nd}}</ref>{{rp|3}} The purpose of structure is to [[Program optimization|optimise]] for (brevity, readability, traceability, isolation and encapsulation, maintainability, extensibility, performance and efficiency), examples being: [[Computer language|language choice]], [[Indentation style|code]], [[API|functions]], [[Class browser|libraries]], [[makefile|builds]], [[Package manager|system evolution]], or diagrams for [[Control structure diagram|flow logic]] and [[Nassi–Shneiderman diagram|design]].<ref>{{cite book|last1=Diehl|first1=Stephan|title=Software visualization : visualizing the structure, behaviour, and evolution of software ; with 5 tables|url=https://archive.org/details/softwarevisualiz00dieh_179|url-access=limited|date=2007|publisher=Springer|location=Berlin|isbn=978-3540465041|pages=[https://archive.org/details/softwarevisualiz00dieh_179/page/n45 38]–47}}</ref> Structural elements reflect the requirements of the application: for example, if the system requires a high fault tolerance, then a redundant structure is needed so that if a component fails it has backups.<ref>{{cite book|last1=Bernardi|first1=Simona|last2=Merseguer|first2=José|last3=Petriu|first3=Dorina Corina|author3-link=Dorina Petriu|title=Model-Driven Dependability Assessment of Software Systems|date=2013|publisher=Springer Berlin Heidelberg|location=Berlin, Heidelberg|isbn=9783642395123|pages=46–47}}</ref> A high redundancy is an essential part of the design of several systems in the [[Space Shuttle]].<ref>{{cite web|title=Computers in the Space Shuttle Avionics System|url=https://history.nasa.gov/computers/Ch4-4.html|website=Computers in Spaceflight: The NASA Experience|date=March 1988 |access-date=2 October 2015|archive-date=9 October 2023|archive-url=https://web.archive.org/web/20231009121408/https://history.nasa.gov/computers/Ch4-4.html|url-status=live |last1=Tomayko |first1=James E. }}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)