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===Balance between civilian and military techs=== In many RTS games tech advances are almost exclusively military (e.g. ''[[StarCraft]]''). But in most TBS and some RTS games the research and production costs of top-end military techs are so high that you have to build up your economy and your research productivity first (RTS β ''[[Age of Empires]]'' and ''[[Empire Earth]]'', where one of the most significant costs is going up an epoch; TBS β the ''[[Civilization (series)|Civilization]]'' series and ''[[Master of Orion]]'' series).
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