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Torque (game engine)
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===Torque Game Engine Advanced=== {{Infobox software | name = Torque Game Engine Advanced | screenshot = | caption = | developer = [[GarageGames]] | latest_release_version = 1.8.2 | latest_release_date = {{Start date and age|2009|10|18}} | operating_system = [[Microsoft Windows]], [[macOS]], [[Linux]] | platform = [[Personal computer|PC]], games can be ported to [[Xbox 360]] | genre = [[Game engine]] | website = [http://www.garagegames.com/products/torque/tgea/ Official Torque Game Engine Advanced product page on GarageGames website] }} ''Torque Game Engine Advanced'' (formerly known as ''Torque Shader Engine'') was an expanded version of ''Torque Game Engine'' made to support advanced technologies including [[shader]]s, per-pixel lighting, and massive terrains. This version of the engine has been ported to Microsoft's [[Xbox (console)|Xbox]] and [[Xbox 360]] console systems. Several Xbox Live Arcade games have been released using the Torque engine, most notably ''[[Marble Blast Ultra]]''. First release was January 23, 2007 with the 4.2 Beta, production release of TGEA 1.0 and end of ''Early Adopter Program'' was on February 15 of the same year. Although TGEA supported the existing Torque Legacy Terrain, TGEA incorporated entirely new [[terrain]] rendering engine, the Atlas Terrain Engine, which is an improvement over the blended terrains of TGE. Atlas used GPU hardware to render a massive terrain block and its textures. This allowed Atlas to scale with faster systems of the future. A shaded water rendering system was implemented with full [[reflection (physics)|reflection]], [[refraction]], and [[Fresnel reflection]]. TGEA incorporated a lighting system based on Torque Lighting Kit, including a light manager tool, scene lighting, and dynamic shadows among others. Torque Game Engine Advanced 1.0 supported [[Direct3D]] rendering via an API-independent graphics layer. Future versions were expected to support both Direct3D and [[OpenGL]] pipelines to allow TGEA to support [[macOS]] and [[Linux]] platforms as well as [[Microsoft Windows|Windows]]. There had also been planned TGEA compatibility with Microsoft's game development suite for the [[Xbox 360]], [[Microsoft XNA|XNA Game Studio Express]]. TGEA contained several ready-to-apply shaders and common shader settings. Custom shaders based on [[High Level Shader Language]] could be compiled by the engine and applied as custom materials. This could be applied to both interior and exterior type 3D art assets. Fallback materials could be configured to allow support of pixel and vertex 1.x first-generation video cards. The latest release of TGEA, 1.8.2, became available in November 2009.
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