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Virtual Boy
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===Connectivity=== During development, Nintendo promised the ability to link systems for competitive play.<ref name="Guardian Super Mario"/> A Virtual Boy link cable was being worked on at Nintendo as late as the third quarter of 1996.<ref name="EGM86"/> The system's EXT (extension) port, located on the underside of the system below the controller port, was never officially supported because no "official" multiplayer games were ever published. Two games were intended to use the EXT port for multiplayer play, but the multiplayer features were removed from ''Waterworld''<ref>{{cite web|url=http://www.vr32.de/modules/interviews/?3 |title=Steve Woita Β« Interviews Β« Planet Virtual Boy |publisher=Vr32.de |archive-url=https://web.archive.org/web/20071109190056/http://www.vr32.de/modules/interviews/?3|archive-date=November 9, 2007 |date=November 23, 1993 |access-date=October 17, 2013}}</ref> and ''Faceball'' was canceled.<ref>{{cite web |url=http://www.planetvb.com/modules/games/?u005g |title=Faceball Β« Games Β« Planet Virtual Boy |publisher=Planetvb.com |access-date=June 20, 2014 |archive-url=https://web.archive.org/web/20140703233012/http://www.planetvb.com/modules/games/?u005g |archive-date=July 3, 2014 |url-status=live }}</ref> <!-- ===Hardware specifications=== {| class="wikitable" style="font-size:90%;" |+ Hardware specifications |- ! Processor | Customized NEC V810 (NVC, P/N uPD70732)<br/>32-bit RISC processor @ 20 MHz (18{{nbsp}}MIPS), 1{{nbsp}}KiB instruction cache |- ! Memory | 128{{nbsp}}KiB dual-port VRAM<br/>128{{nbsp}}KiB of DRAM<br/>64{{nbsp}}KiB [[dynamic random access memory#Window DRAM (WRAM)|WRAM]] ([[dynamic random access memory#Pseudostatic RAM (PSRAM)|PSRAM]]) |- ! Display <br/>Γ 2 | Reflection Technologies Inc. SLA Model P4, monochromatic red, LED display<br/>384 Γ 224 pixel resolution (produced by mechanically scanning each 1 Γ 224 LED array)<br/>Four simultaneous shades per 4-pixel column (black + 3 red, of approximately 128 levels of intensity)<br/>50 Hz<ref name="Tech Scroll"> {{cite web |url=http://www.planetvb.com/content/downloads/documents/stsvb.html#vipoverview |title=Virtual Boy Sacred Tech Scroll β Virtual Boy Specifications |access-date=January 21, 2013 |author=Guy Perfect |date=January 4, 2013 }}</ref> double-buffered frame rate [[File:Spectrum_of_Virtual_Boy.png|thumb|A color mapping of the true spectrum of colors on the Virtual Boy before the LED shading.]] This "color spectrum" has no basis in reality, whatsoever. Source: I've been a VB developer for over a decade. |- ! Power | 6 Γ AA batteries or 10{{nbsp}}V DC at 350{{nbsp}}mA AC adapter/tap<br/>(third-party performance adaptor DC 9{{nbsp}}V 500{{nbsp}}mA) |- ! Sound | Custom "Virtual Sound Unit",<ref name="Virtual Sound"> {{cite web |url=http://www.planetvb.com/content/downloads/documents/stsvb.html#virtualsoundunitvsu |title=Virtual Boy Sacred Tech Scroll β Virtual Boy Specifications |access-date=March 14, 2017 |author=Guy Perfect |date=March 14, 2017 }}</ref> 5 Γ wave channels, 1 Γ noise channel, 10-bit stereo output |- ! Controller | 6 buttons and 2 D-pads, using [[Nintendo Entertainment System|NES]] controller protocol |- ! Serial port | 8-pin cable with 8-bit serial transfer |- ! Hardware <br/>part <br/>numbers | {{unbulleted list | VUE-001 Virtual Boy Unit | VUE-003 Stand | VUE-005 Controller | VUE-006 Game Pak | VUE-007 Battery Pack | VUE-010 Eyeshade | VUE-011 AC Adapter Tap ("Use With Super NES AC Adapter No. SNS-002 Only") | VUE-012 Eyeshade Holder | VUE-014 Red & Black Stereo Headphones }} |- ! Weight | 750 grams |- ! Dimensions <br/>(H Γ W Γ D) | {{convert|8.5|in|abbr=on}} Γ {{convert|10|in|abbr=on}} Γ {{convert|4.3|in|abbr=on}} |} ===Cartridge specifications=== {| class="wikitable" style="font-size:90%" |+'''Cartridge specifications''' |128 [[Mbit|megabit]] addressable ROM space (4β16 [[Mbit|megabit]] ROM used in released games)<br/> 128 [[Mbit|megabit]] addressable RAM space (0β8 [[kilobyte]] Battery Backed RAM in released games)<br/>128 [[Mbit|megabit]] addressable expansion space (unused in any released games)<br/> CPU interrupt available from the cartridge<br/>Left and right audio signals pass through cartridge<br/> 60-pin connector |} {{clear}}-->
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